src/sensor/SDL_sensor.c


Log

Author Commit Date CI Message
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga c2dd50a9 2021-11-12T08:28:02 Fixed whitespace
Ivan Epifanov a1adc8a9 2020-11-22T01:02:00 Add sensor support
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga cb361896 2020-12-09T07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
Ozkan Sezer 59795822 2020-11-11T12:33:55 make SDL_SensorGetDeviceNonPortableType match its prototype.
Sam Lantinga 3180ba81 2020-04-08T08:34:27 First pass at Windows sensor implementation
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sylvain Becker 3ac67cf4 2019-10-23T08:46:59 Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
Sylvain Becker 412ab7e1 2019-10-18T14:23:37 Fixed bug 4829 - Sensor events incorrectly disabled
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga b73703b9 2018-11-19T21:17:00 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
Sam Lantinga 7df0f4fd 2018-09-27T14:56:29 Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall
Sam Lantinga c6647bf9 2018-08-21T17:24:12 Added the iOS sensor implementation
Sam Lantinga 3e5dbc69 2018-08-21T13:29:21 Added a dummy sensor driver
Sam Lantinga 7c3040e0 2018-08-21T12:11:34 First pass on the new SDL sensor API