kc3-lang/SDL/src/misc

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Log

Author Commit Date CI Message
839ca0ea 2021-11-03 16:35:24 SDL_OpenURL (macOS): try to open path if the url cannot be opened (#4830) * SDL_OpenURL (macOS): try to open path if the url cannot be opened * SDL_OpenURL (macOS): use CFURLCreateWithBytes & LSOpenCFURLRef to correctly escape input * fix type casting + indentation
d4e1b497 2021-08-01 09:15:26 unix: OpenURL: Move unsetenv above vfork From the vfork manpage: > The vfork() function has the same effect as fork(2), except that > the behavior is undefined if the process created by vfork() either > modifies any data other than a variable of type pid_t used to store > the return value from vfork(), or returns from the function in which > vfork() was called, or calls any other function before successfully > calling _exit(2) or one of the exec(3) family of functions. unsetenv is still called inside a child process, so it does not influence the rest of the application.
9b7b9287 2021-07-31 23:28:41 Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam This fixes https://github.com/libsdl-org/SDL/issues/4565
e58a955e 2021-03-08 18:39:00 Deprecate dolcesdk
7c4d20cf 2021-02-12 23:57:43 Fix for dolcesdk
b52e9459 2021-01-29 01:26:13 Add support for open URL
265a1cc9 2021-01-05 15:50:02 use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2) cf. bug #5435. - SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR* - windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath) - windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR* - SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR* - windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
9130f7c3 2021-01-02 10:25:38 Updated copyright for 2021
59022829 2020-10-11 17:32:32 riscos: Implement SDL_OpenURL()
46274269 2020-10-06 00:42:17 url: WinRT actually works now (and has been tested, hooray!).
fc05a696 2020-10-05 18:08:58 url: Attempt #23235 at WinRT support...
02addf13 2020-10-05 18:01:47 url: Another attempt at WinRT implementation.
7bec9df1 2020-10-05 16:10:10 url: Add to Xcode project files, iOS/mac fixes.
57e3003d 2020-10-05 15:47:47 url: Attempt at WinRT support.
566479c8 2020-10-05 15:37:37 url: ShellExecuteW returns an HINSTANCE, so deal with that more correctly.
ee56090d 2020-10-05 15:03:44 url: Cleanups and compiler warning fixes.
cc158f29 2020-10-05 14:36:37 url: removed "extern" from function declaration.
a3802cc5 2020-10-05 14:30:33 url: Patched to compile on C89 compilers.
0099e38a 2020-10-05 14:21:03 url: More win32 fixes.
1f4fecc5 2020-10-05 14:07:32 url: Patched to compile on Windows.
777d0f19 2020-10-05 14:06:25 url: patched to compile on macOS.
d068d05a 2020-10-05 14:01:08 url: Make sure Haiku's C++ implementation is flagged as 'extern "C"'
bf9fcb53 2020-10-05 14:00:08 url: The function is "SDL_Unsupported" not "SDL_Unimplemented"
2d82cf78 2020-10-05 13:59:03 url: put the Android bits in core/android
efd665e2 2020-10-05 13:56:45 Backed out changeset a43cb4e54949 Trying this a different way.
913aa610 2020-10-05 13:53:15 url: Include SDL_misc.h to get public function declaration.
5f688122 2020-10-05 13:52:52 url: patched to compile on Android.
84f1b950 2020-10-05 13:39:39 url: fixed wrong include.
77c9d73b 2020-10-05 11:30:33 Removed SDL_AndroidOpenURL, added SDL_OpenURL. Still needs to be wired into Xcode and Visual Studio projects.