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a0c4b56f
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2015-09-30T15:39:30
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SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
CR: Sam
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10daf1f4
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2015-09-27T20:12:47
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Android: Removed three internal functions not used by SDL.
They were not needed internally since the switch to the common EGL backend.
Thanks to the SDL mailing list for pointing out that the functions seem unused.
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efad04c3
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2015-09-18T21:26:46
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Android: Added check if Java method for APK expansion file exists.
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6e7c479e
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2015-09-17T22:30:24
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Android: Fixed trying to read from APK expansion files without version hint set.
This also fixed overwriting the asset error message which is more useful if no
APK expansion files are available and the requested file was not found.
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92ca42d9
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2015-09-17T22:24:54
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Android: Renamed SDLActivity's Java method used for APK expansion files.
The name was not correct.
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a506f1cb
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2015-09-14T22:50:55
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Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
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e8757e87
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2015-09-05T20:21:52
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Android: Changed return type of four JNI functions from int to jint.
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82eec4b6
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2015-06-24T17:55:38
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Fixed whitespace in SDL_evdev.c
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9f50d63d
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2015-06-24T17:54:39
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Fixed an issue with mouse/keyboard removal
Sometimes, on removal SDL_EVDEV_udev_callback() gets called with zero udev_class. This in turn seems to be caused the SDL_udev.c:guess_device_class() failing to find the attributes of the parent device.
Apparently this is normal, attributes are not guaranteed to be in place during removal, depending on timing. This lack of attributes causes guess_device_class() to return zero.
This fix mimics the code in linux/SDL_sysjoystick.c:joystick_udev_callback() which effectively has the same fix already in place.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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