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7cd39b7d
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2018-01-13T01:58:11
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Mir: Handle close window events
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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a4cfa936
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2017-08-14T21:28:04
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Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
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7bbb13ea
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2017-03-01T14:50:59
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* Some refactoring and bug fixes. Thanks Micha? Kuchta!
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5a47ee03
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2017-02-27T12:20:16
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mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta!
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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705ecf78
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2016-09-21T15:57:15
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[Mir] Move to the new MirDisplayConfig API
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ebb05891
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2016-08-30T12:58:00
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Mir: Add mouse grab support (requires mir 0.24)
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f0708fc9
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2016-06-07T09:01:23
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MIR: Support relative mouse mode
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3607d3b7
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2016-02-21T15:19:35
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Fix API/ABI breakage in Mir 0.13/0.14.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
|
2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
|
2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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5b5823ee
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2014-11-23T21:09:54
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add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
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9c398852
|
2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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d829af78
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2014-06-04T12:55:18
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Assume all motion events are mouse events unless tool_type states otherwise.
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2540214e
|
2014-04-19T00:31:02
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|
Mir 14.04 headers available that allow scroll + touch events.
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3dcb451f
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2014-04-09T21:29:19
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|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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8938c2b5
|
2014-03-25T15:24:43
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|
Ignore unused mir event functions, need headers in Ubuntu 14.04 to use them.
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89fd0faf
|
2014-02-03T11:52:54
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|
Hooked up dynamic loading for Mir.
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69d85ff5
|
2014-02-03T11:01:32
|
|
Bumped copyright date on Mir code.
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435b80b9
|
2014-02-02T23:55:51
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|
Disable some minor things that need newer Mir dev headers.
These headers apparently aren't default in Ubuntu 13.10 yet.
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8674b7ae
|
2014-02-02T23:54:10
|
|
Cleaned up headers and footers on Mir code.
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|
19f8c622
|
2014-02-02T23:41:46
|
|
Added Mir video target (thanks, Brandon!).
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