src/video/offscreen


Log

Author Commit Date CI Message
Ryan C. Gordon 20a76b0e 2022-07-25T23:06:58 video: removed unused devindex argument from bootstrap's create method.
pionere 19df4af2 2022-01-22T10:33:38 simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Ryan C. Gordon 23b7bdef 2021-11-20T14:11:30 offscreen: Don't fail to create a window because of driver_loaded politics. Fixes #4922.
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
M Stoeckl 052a1373 2020-07-12T19:11:15 Merge VideoBootStrap::available into VideoBootStrap::create The two are only ever called together, and combining them makes it possible to eliminate redundant symbol loading and redundant attempts to connect to a display server.
Sam Lantinga bcbaa4ec 2020-05-26T16:34:50 If there isn't a GetGlobalMouseState() implementation, fall back to the normal one.
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Brandon Schaefer 68985371 2019-09-24T16:36:48 offscreen: Add new video driver backend Offscreen The Offscreen video driver is intended to be used for headless rendering as well as allows for multiple GPUs to be used for headless rendering Currently only supports EGL (OpenGL / ES) or Framebuffers Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE Adds testoffscreen.c which can be used to test the backend out Disabled by default for now