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29f34453
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2019-05-19T10:36:44
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video: Add Vulkan support for vivante fb
Vivante drivers use the VK_KHR_display extension for rendering directly
to the frame buffer. This patch adds support to the video driver for
Vulkan rendering using that method.
- Add an utility function SDL_Vulkan_Display_CreateSurface that creates
a surface using this extension. The display to use (if there are
multiple) can be overridden using the environment variable
"SDL_VULKAN_DISPLAY".
- Use this function in a new compilation unit SDL_vivantevideo.c,
which implements the SDL_VIDEO_VULKAN methods of the driver structure.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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bc57ac27
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2018-11-02T21:34:17
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mir: Removed mir client support.
Fixes Bugzilla #4288.
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0626486e
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2018-02-23T19:12:04
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Backout the vulkan change in d449dea10fc8 breaks Mir builds
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e17c3219
|
2018-02-23T11:24:26
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mir: Disable Mir by default as Mir supports Wayland clients
Also remove enabling VK support for Mir
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ac309df7
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2018-02-21T22:27:09
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vulkan: Possibly fix a compiler warning (-Wstrict-prototypes).
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40b27fd5
|
2018-02-12T17:00:00
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revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h into generic function
pointer typedefs.
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90e72bf4
|
2018-01-30T18:08:34
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Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
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e3cc5b2c
|
2018-01-03T10:03:25
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|
Updated copyright for 2018
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ff8d2e14
|
2017-08-28T01:42:18
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Fixed build when Wayland is dynamically loaded
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50efbda7
|
2017-08-28T00:43:14
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Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
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ce2b1644
|
2017-08-28T00:11:38
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Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
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5cd1a959
|
2017-08-27T23:53:09
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Fixed Android build with Vulkan support
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37ce9f27
|
2017-08-27T23:13:15
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Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
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c722e58d
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2017-08-27T23:25:12
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vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
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25e3a1ec
|
2017-08-27T22:15:57
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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