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be6ca785
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2018-02-25T23:02:09
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Support official Vulkan SDK for macOS.
This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
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69958441
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2018-02-21T09:58:21
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Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
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fb283932
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2017-09-06T19:35:36
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vulkan: use "unsigned int" instead of "unsigned"
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37ce9f27
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2017-08-27T23:13:15
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Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
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24a0d3bc
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2017-08-27T22:27:45
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Don't define Vulkan types if vulkan.h has already been included
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25e3a1ec
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2017-08-27T22:15:57
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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