include/SDL_vulkan.h


Log

Author Commit Date CI Message
Mark Callow be6ca785 2018-02-25T23:02:09 Support official Vulkan SDK for macOS. This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework or libMoltenVK.dylib. In the previous version, layers would not work for applications run-time loading the default library.
Mark Callow 69958441 2018-02-21T09:58:21 Fix high-dpi support on macOS and simplify it and iOS variant. The detault drawableSize for a CAMetalLayer is its bounds x its scale. So it is sufficient to set the *layer's* scale to the desired value.
Ryan C. Gordon fb283932 2017-09-06T19:35:36 vulkan: use "unsigned int" instead of "unsigned"
Sam Lantinga 37ce9f27 2017-08-27T23:13:15 Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
Sam Lantinga 24a0d3bc 2017-08-27T22:27:45 Don't define Vulkan types if vulkan.h has already been included
Ryan C. Gordon 25e3a1ec 2017-08-27T22:15:57 vulkan: Initial Vulkan support! This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control.