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59df6d6b
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2019-01-07T17:06:50
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Android: don't allow multiple instance of SDLActivity
Default launch mode (standard) allows multiple instances of the SDLActivity.
( https://developer.android.com/guide/topics/manifest/activity-element#lmode )
Not sure this is intended in SDL as this doesn't work. There are static
variables in Java, in C code which make this impossible (allow one android_window) and
also Audio print errors.
There is also some code added in onDestroy as if it would be able to
re-initialize: https://hg.libsdl.org/SDL/rev/27686adb08c3
Bug Android activity life-cycle seems to show there is not transition to get out
of onDestroy()
https://developer.android.com/reference/android/app/Activity#ActivityLifecycle
( can be tested with "adb shell am start my.package.org/.MainActivity"
and "adb shell am start -n my.package.org/.MainActivity" )
Send me a message if there are real use-case for this !
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e381a159
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2018-10-28T10:31:06
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Updated Android project files and documentation
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77709aec
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2018-06-06T09:42:12
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Added Android hardware feature support to the default manifest
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8c465802
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2017-11-01T18:41:11
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Allow the activity to persist through connecting or disconnecting a keyboard
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62c3acaf
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2017-11-01T18:40:11
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Moved the meta-data into the right section
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8fd0c22a
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2017-10-24T00:17:07
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Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
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b8d8a1f1
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2017-10-23T23:26:40
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Updated the minimum and target SDK versions in AndroidManifest.xml
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f08480af
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2017-10-23T15:23:43
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Switched to new style gradle Android application build process
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