src/thread/SDL_thread.c


Log

Author Commit Date CI Message
Sam Lantinga b6f1c918 2022-06-27T17:44:55 Fixed Watcom C build
Sam Lantinga cbd01874 2022-06-27T16:59:50 Removed the limit on the size of the SDL error message Also added SDL_GetOriginalMemoryFunctions() Fixes https://github.com/libsdl-org/SDL/issues/5795
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Ryan C. Gordon 7d02248c 2021-04-02T14:36:53 tls: wrap reference to a mutex into an #if !SDL_THREADS_DISABLED test.
Xing Ji fb283a73 2021-03-24T22:42:47 Squashed commit of the following: commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a Author: Xing Ji <jixingcn@gmail.com> Date: Wed Mar 24 22:31:29 2021 +0800 update the dynapi by `gendynapi.pl` commit ebd1790c19983b652713f40ab1e139e485e1a2b7 Author: Xing Ji <jixingcn@gmail.com> Date: Wed Mar 24 22:17:48 2021 +0800 revert the change in src/dynapi commit 734b5f85c1613070081e39238e84198128971b53 Merge: 5a56e5a8 5ac6bd54 Author: Xing Ji <jixingcn@gmail.com> Date: Wed Mar 24 22:14:40 2021 +0800 Merge remote-tracking branch 'libsdl/main' into jixingcn commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1 Author: Xing Ji <jixingcn@gmail.com> Date: Mon Mar 22 23:55:10 2021 +0800 Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga cb361896 2020-12-09T07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
Ryan C. Gordon 46bb47cf 2020-03-26T22:14:59 thread: Put all important SDL_CreateThread internal data into SDL_Thread. This avoids the need to malloc something extra, use a semaphore, etc, and fixes Emscripten with pthreads support, which might not spin up a web worker until after SDL_CreateThread returns and thus can't wait on a semaphore at this point in any case. Fixes Bugzilla #5064.
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sylvain Becker 81cdd500 2019-10-30T17:35:40 Remove redundant 'SDL_GetErrBuf' declaration
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ryan C. Gordon acb05f50 2018-10-11T16:40:01 thread: make SDL_CreateThreadWithStackSize() a public API.
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga de91b124 2017-08-14T06:28:21 Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks Patches contributed by Ozkan Sezer
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Philipp Wiesemann 97aa5775 2016-11-16T22:08:51 Fixed empty parameter list in signatures of internal functions.
Ryan C. Gordon c61675dc 2016-04-12T16:45:10 threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Ryan C. Gordon 7ae2951f 2016-04-12T14:38:50 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga afe14829 2014-06-25T00:43:10 Fixed bug 2556 - add compilation flag -Wshadow Sylvain here's the full patch for Blit + RLE.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Ryan C. Gordon 090327e7 2013-12-09T16:03:18 Implemented the Dynamic API magic.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon 8d6e03f3 2013-11-14T00:52:39 Added SDL_DetachThread() API.
Sam Lantinga 4b942c5a 2013-09-05T07:15:26 Fixed bug 2076 - OpenGL doesn't work with --disable-threads stepik-777 Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.