cmake/macros.cmake


Log

Author Commit Date CI Message
nfarid b79732b9 2022-12-11T22:23:45 cmake: use FindALSA.cmake to find ALSA library
Anonymous Maarten 61297f70 2022-10-29T03:20:30 cmake: on Apple, check for presence of an OBJC compiler
Anonymous Maarten 04bcc910 2022-10-29T03:14:54 cmake: don't do enable_language(OBJC) When SDL is included as a subproject, the following error might appear: ``` CMake Error: Error required internal CMake variable not set, cmake may not be built correctly. Missing variable is: CMAKE_OBJC_COMPILE_OBJECT ``` This is probably because the master project does not see certain OBJC related variables
Ozkan Sezer 098a7a04 2022-09-21T10:37:02 add missing quotes to the fallback CHECK_OBJC_SOURCE_COMPILES macro Closes: https://github.com/libsdl-org/SDL/issues/6268 .
Anonymous Maarten 78a37516 2022-06-16T16:38:58 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
Anonymous Maarten 5abd6769 2022-06-07T04:28:55 Allow empty default values to the dep_option macro
Ozkan Sezer 94035436 2022-02-05T18:50:00 cmake: enable_language(OBJC) only for APPLE
Ozkan Sezer 3c9ac448 2022-02-05T18:45:50 cmake: enable_language(OBJC) to fix check_objc_source_compiles().
Ozkan Sezer 686a0f34 2022-02-05T18:28:24 cmake: include CheckOBJCSourceCompiles for cmake >= 3.16 c.f. bugs #5011 and #3912
Wohlstand 3861afac 2021-12-18T17:14:32 Fixed build on CMake older than 3.13 Fixes #5096
Ryan C. Gordon 60d59aeb 2021-10-05T10:54:06 cmake: Calculate padding for dislaying options automatically.
Ryan C. Gordon 7850d0cf 2021-10-05T10:43:35 cmake: Prefix all options with "SDL_" This makes it clear which options came from SDL's CMake project when building SDL as a subdirectory of a parent CMake project. Fixes #4139.
Ivan Epifanov 47c10516 2020-12-18T16:42:37 Add reversive list join macro
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Ryan C. Gordon 5b6e064a 2015-04-07T20:01:43 CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!). Apparently -ObjC works with Clang, but -x objective-c works with both. Fixes Bugzilla #2392.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.