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b79732b9
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2022-12-11T22:23:45
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cmake: use FindALSA.cmake to find ALSA library
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61297f70
|
2022-10-29T03:20:30
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cmake: on Apple, check for presence of an OBJC compiler
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04bcc910
|
2022-10-29T03:14:54
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cmake: don't do enable_language(OBJC)
When SDL is included as a subproject, the following error might appear:
```
CMake Error: Error required internal CMake variable not set, cmake may not be built correctly.
Missing variable is:
CMAKE_OBJC_COMPILE_OBJECT
```
This is probably because the master project does not see certain OBJC related variables
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098a7a04
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2022-09-21T10:37:02
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add missing quotes to the fallback CHECK_OBJC_SOURCE_COMPILES macro
Closes: https://github.com/libsdl-org/SDL/issues/6268 .
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78a37516
|
2022-06-16T16:38:58
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cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
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5abd6769
|
2022-06-07T04:28:55
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Allow empty default values to the dep_option macro
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94035436
|
2022-02-05T18:50:00
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cmake: enable_language(OBJC) only for APPLE
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3c9ac448
|
2022-02-05T18:45:50
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cmake: enable_language(OBJC) to fix check_objc_source_compiles().
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686a0f34
|
2022-02-05T18:28:24
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cmake: include CheckOBJCSourceCompiles for cmake >= 3.16
c.f. bugs #5011 and #3912
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3861afac
|
2021-12-18T17:14:32
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Fixed build on CMake older than 3.13
Fixes #5096
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60d59aeb
|
2021-10-05T10:54:06
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cmake: Calculate padding for dislaying options automatically.
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7850d0cf
|
2021-10-05T10:43:35
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cmake: Prefix all options with "SDL_"
This makes it clear which options came from SDL's CMake project when
building SDL as a subdirectory of a parent CMake project.
Fixes #4139.
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47c10516
|
2020-12-18T16:42:37
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Add reversive list join macro
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0e45984f
|
2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
|
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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5b6e064a
|
2015-04-07T20:01:43
|
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CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!).
Apparently -ObjC works with Clang, but -x objective-c works with both.
Fixes Bugzilla #2392.
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b88ca1b4
|
2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
|
2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
|
2014-12-03T10:55:23
|
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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|
9c398852
|
2014-11-22T22:20:40
|
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Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|