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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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5dc25fef
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2019-01-03T13:14:16
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Android: preparation bug 4142, reduce usage of global variable Android_Window
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252dc85e
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2018-12-06T09:22:00
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Fix warnings detected on Android build
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88dfa466
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2018-06-18T13:14:04
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Use a blank cursor instead of PointerIcon.TYPE_NULL since that shows the default cursor on Samsung DeX
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2dedbc72
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2018-06-05T12:46:11
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Add Android support for relative mouse mode to SDL.
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f536fbea
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2018-03-16T11:08:53
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Reimplemented Android cursor API support using reflection so it builds with older SDKs
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e20d4173
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2018-03-15T18:22:48
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Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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78c84e70
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2017-08-12T08:06:16
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Fixed part of bug 3227 - patch for multiple buttons at the same time not working
Philipp Wiesemann
There is another problem with the current implementation which maybe should be fixed first (to prevent some work). It was written as if it would get the number of a button from the Java side but actually it gets the state of all buttons. That is why it should not work if more than one button is pressed at once.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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cf28727f
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2016-08-30T21:14:52
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Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.
Fixes Bugzilla #3313.
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8d035b1a
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2016-01-12T22:23:00
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Android: Added mouse initialization to reset state.
If the app is launched again then the shared object may be reused (on Android).
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15603519
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2016-01-11T20:02:48
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Android: Added mapping of mouse forward button and mouse back button.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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83a44680
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2015-03-25T10:48:59
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Removed unnecessary SDL_log.h include.
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ca7b18e4
|
2015-03-24T21:02:28
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* More Android patch work
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387fa5dc
|
2015-03-24T20:45:29
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* Improve mouse support in Android. These changes require Android API v12 to compile
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b88ca1b4
|
2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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