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b9951083
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2021-11-24T13:04:50
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SDL_mfijoystick.m: Fix -Wshadow warning
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ee2afa00
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2021-11-22T05:11:10
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SDL_mfijoystick.m: fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
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afccabb8
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2021-11-11T12:12:05
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joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
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1ccfbf96
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2021-11-11T11:13:08
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joystick: Convert HasLED() into a generic GetCapabilities() function
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86bc65a7
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2021-11-07T11:35:12
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Fixed non-Apple builds
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637bcd0b
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2021-11-07T11:19:07
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Fixed build warnings
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e1435826
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2021-11-07T11:16:48
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Cleanup sfSymbolName support and add them to the dynamic API functions
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149e5c65
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2021-10-03T12:49:36
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Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS
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f3fd1ffb
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2021-10-20T15:18:03
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Fixed crash if SDL API functions are called on a disconnected controller on iOS
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ff85d4fb
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2021-09-08T17:51:47
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Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS
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fbc36490
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2021-08-14T22:29:05
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Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
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e42e9a12
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2021-08-13T20:48:56
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Fixed build
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a186a503
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2021-07-29T06:43:39
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Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
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2a53f831
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2021-07-26T23:29:20
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Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.
This fixes bug https://github.com/libsdl-org/SDL/issues/4209
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46869db0
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2021-07-26T23:27:13
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Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
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947ad6e1
|
2021-07-12T17:57:21
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Added support for the Xbox Series X controller on iOS and tvOS
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d135c076
|
2021-07-08T13:22:41
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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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9231f1f1
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2021-05-07T12:29:03
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Added support for the PS5 controller on iOS and tvOS
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0bdf4f95
|
2021-03-22T19:19:01
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Disable system gestures on MFi controllers while they're open, so we get access to the back button, etc.
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9130f7c3
|
2021-01-02T10:25:38
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Updated copyright for 2021
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637d425e
|
2020-12-15T00:11:10
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whitespace.
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cb361896
|
2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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59f28b7f
|
2020-12-03T18:17:01
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Fixed whitespace
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6a7f29cd
|
2020-11-25T11:31:17
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Fixed compiling on tvOS
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e4b7d9a2
|
2020-11-24T07:56:59
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Removed usage of TARGET_OS_OSX for building with older SDKs
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a5cde4cb
|
2020-11-24T07:29:55
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Fixed trying to use @available() on older SDK
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97782e6c
|
2020-11-24T07:11:49
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Don't try to call IOS_SupportedHIDDevice() if it's not defined
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a063b9fb
|
2020-11-24T07:06:31
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|
Fixed compiler warning
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c63bbb06
|
2020-11-24T06:55:33
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Including SDL_config_iphoneos.h enables MFI controller code
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1e943e2a
|
2020-11-23T22:59:22
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|
Fixed building with an older SDK and macOS target
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62e39b5f
|
2020-11-23T20:57:14
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|
Fixed building with an older SDK and macOS target
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|
fd894467
|
2020-11-21T14:13:26
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Fixed building on Mac OS X on the command line and with an older macOS SDK
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