build-scripts/winrtbuild.ps1


Log

Author Commit Date CI Message
David Ludwig e07e446a 2017-02-25T21:23:12 WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts According to Steam's OS stats, Windows 8.0 use is pretty much nil. Further, Microsoft hasn't support Windows 8.0 development in any of their actively-updated toolchains, and setting it up can be a pain. In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0 .dlls is no longer the default, if and when using the 'winrtbuild.*' scripts. The MSVC 2012 project files for building Windows 8.0 dlls remain, though, for the time being.
David Ludwig 5790f59f 2015-12-02T08:04:17 WinRT: minor tweak to NuGet package naming
David Ludwig 3b79ab4c 2015-12-02T07:58:23 WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
David Ludwig 89898d83 2015-12-01T22:07:24 WinRT: added NuGet-package creation support to WinRT build script
David Ludwig 0020aa94 2015-11-30T21:11:33 WinRT: made WinRT build script create Win10/UWP .dll files
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().