Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| adddf269 | 2014-03-15 16:43:58 | Added a patch note for 2.0.3 | ||
| c167d1f6 | 2014-03-09 10:38:30 | Updated SDL to version 2.0.3 | ||
| 63106e47 | 2014-03-01 12:21:15 | Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear. | ||
| 2a67548a | 2014-03-01 11:05:58 | Updated with the latest 2.0.2 API changes | ||
| fc1c17cc | 2014-02-15 23:57:38 | Changed text in documentation. | ||
| 853334af | 2014-02-09 03:09:56 | Updated SDL to version 2.0.2 | ||
| ec1cb49e | 2013-12-14 20:18:43 | Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections | ||
| bfcd28c1 | 2013-12-10 16:24:11 | [Android] Hotplugging support for joysticks | ||
| d0d07dec | 2013-12-02 19:51:48 | Adding WhatsNew.txt changes ...before I forget them. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 0b7c69fe | 2013-11-05 20:07:39 | Adds Joystick support for Android This bumps the build SDK level to 12 (up from 10). Runtime requirements remain the same (at API level < 12 joystick support is disabled). Also enables building SDL for armv7 and x86. | ||
| 6a71d992 | 2013-10-21 22:27:07 | Added patch notes for 2.0.1 | ||
| 50da48ee | 2013-10-21 02:38:23 | We don't have API changes documented yet. | ||
| aa86e05d | 2013-10-20 20:49:36 | Fixed windows compile | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |