kc3-lang/SDL/src/video/vivante

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Author Commit Date CI Message
120c76c8 2022-01-03 09:40:00 Updated copyright for 2022
9130f7c3 2021-01-02 10:25:38 Updated copyright for 2021
cb361896 2020-12-09 07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
76980e30 2020-10-08 16:42:20 Added events for dynamically connecting and disconnecting displays, with an iOS implementation
052a1373 2020-07-12 19:11:15 Merge VideoBootStrap::available into VideoBootStrap::create The two are only ever called together, and combining them makes it possible to eliminate redundant symbol loading and redundant attempts to connect to a display server.
b6afbe63 2020-04-07 09:38:57 Added SDL_log.h to SDL_internal.h so logging is available everywhere
a8780c6a 2020-01-16 20:49:25 Updated copyright date for 2020
29f34453 2019-05-19 10:36:44 video: Add Vulkan support for vivante fb Vivante drivers use the VK_KHR_display extension for rendering directly to the frame buffer. This patch adds support to the video driver for Vulkan rendering using that method. - Add an utility function SDL_Vulkan_Display_CreateSurface that creates a surface using this extension. The display to use (if there are multiple) can be overridden using the environment variable "SDL_VULKAN_DISPLAY". - Use this function in a new compilation unit SDL_vivantevideo.c, which implements the SDL_VIDEO_VULKAN methods of the driver structure.
5e13087b 2019-01-04 22:01:14 Updated copyright for 2019
e3cc5b2c 2018-01-03 10:03:25 Updated copyright for 2018
ad86eff1 2017-09-22 08:30:37 Guarded EGL code with SDL_VIDEO_OPENGL_EGL
50efbda7 2017-08-28 00:43:14 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
0d011ec6 2017-08-28 00:22:23 Renaming of guard header names to quiet -Wreserved-id-macro
56363ebf 2017-08-02 10:22:48 Fixed bug 3690 - SDL2 KMS/DRM render context support Manuel The attached patch adds support for KMS/DRM context graphics. It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation. Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition. X86 systems use KMS right away in every current GNU/Linux system. Simple build instructions: $./autogen.sh $./configure --enable-video-kmsdrm $make
266816b4 2017-03-26 21:00:19 Removed newlines from error messages.
45b774e3 2017-01-01 18:33:28 Updated copyright for 2017
97d05b0d 2016-12-09 05:12:27 Fixed a bunch of SwapWindow calls that needed their return value updated
d478f26e 2016-07-18 22:03:47 Updated comments in video implementations.
e5d575b9 2016-01-16 21:58:49 Expose the EGL display and window for Vivante SDL windows
42065e78 2016-01-02 10:10:34 Updated copyright to 2016
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
2c4a6ea0 2015-05-26 06:27:46 Updated the copyright year to 2015
b72938c8 2015-04-20 12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
fe6c797c 2015-04-10 23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
b88ca1b4 2015-02-10 16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
b48e54aa 2015-01-26 22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
70438be2 2014-12-03 10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
9c398852 2014-11-22 22:20:40 Corrected header file documentation comment.
38f94e21 2014-10-16 09:54:13 Added a platform cleanup function for the Vivante video driver
251ca855 2014-10-15 09:18:17 Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs