kc3-lang/SDL/src/video/winrt/SDL_winrtmessagebox.cpp

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Log

Author Commit Date CI Message
120c76c8 2022-01-03 09:40:00 Updated copyright for 2022
9130f7c3 2021-01-02 10:25:38 Updated copyright for 2021
ea171c05 2020-08-01 18:58:42 winrt: Another attempt at getting this to compile. IntPtr isn't a POD type like I thought, so hopefully we can just construct one that works out? C++/CX is so weird.
282e4c65 2020-07-31 19:42:23 winrt: Patched to compile...? Microsoft's C++/CX is weird, no idea if this will actually fix it. :/
3b38e61a 2020-07-16 13:25:50 winrt: Fix casting a pointer to int. Fixes Bugzilla #5202.
a8780c6a 2020-01-16 20:49:25 Updated copyright date for 2020
c61ca915 2019-10-02 14:55:02 WinRT: fix a link-time error when building UWP + x64
63197c43 2019-08-02 17:19:50 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex. Add messagebox flags to explicilty request left-to-right button order or right-to-left. If neither is specified it'll be some platform default.
5e13087b 2019-01-04 22:01:14 Updated copyright for 2019
e3cc5b2c 2018-01-03 10:03:25 Updated copyright for 2018
45b774e3 2017-01-01 18:33:28 Updated copyright for 2017
42065e78 2016-01-02 10:10:34 Updated copyright to 2016
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
2c4a6ea0 2015-05-26 06:27:46 Updated the copyright year to 2015
b72938c8 2015-04-20 12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
fe6c797c 2015-04-10 23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
b88ca1b4 2015-02-10 16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
b48e54aa 2015-01-26 22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
70438be2 2014-12-03 10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
9c398852 2014-11-22 22:20:40 Corrected header file documentation comment.
24c86b55 2014-09-11 19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
49cef77e 2014-05-10 23:39:54 WinRT: fixed the max-button count for WinPhone 8.1 message boxes Doh. The max button count on WinPhone 8.1 was set to three, not two. Any more than two leads to a crash.
ea99e0c0 2014-05-10 23:28:53 Added limited message-box support for Windows Phone 8.1 The Windows Phone 8.1 'MessageDialog' API only seems to support two buttons, despite the documentation for such mentioning support for three. Trying to use three or more buttons leads to an exception being thrown. As such, any attempt to use more than two buttons via SDL_ShowMessageBox (on Windows Phone 8.1) will lead to no message box getting shown, and the call returning an error. The Win32 MessageBox and dialog APIs are not available in WinRT apps, to note. More extensive message dialog support might be available at some point, if and when XAML support is more fully fleshed-out. I'm not certain of this, though.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
119dff55 2014-03-23 22:07:01 WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts This change does not include message box support for Windows Phone 8, which does not offer the same message box APIs that Windows 8.x/RT does.