|
c7f9dcb6
|
2017-01-24T15:52:22
|
|
audio: Offer a hint for libsamplerate quality/speed tradeoff.
This defaults to the internal SDL resampler, since that's the likely default
without a system-wide install of libsamplerate, but those that need more can
tweak this.
|
|
57182930
|
2017-01-16T00:58:28
|
|
audio: Implemented SIMD support for audio data type converters.
This currently adds an SSE2 implementation (but it's #ifdef'd out for now,
until it's hooked up to the configure script and such).
|
|
063c9d40
|
2017-01-09T06:00:58
|
|
audio: Replaced older resamplers in SDL_AudioCVT with the new ones.
|
|
d005dc21
|
2017-01-08T14:23:15
|
|
audio: Patched to compile with libsamplerate support.
|
|
19e937fc
|
2017-01-08T14:18:03
|
|
audio: libsamplerate loading now happens once at init time.
|
|
992124d4
|
2017-01-06T01:02:58
|
|
audio: Fixed SDL_AudioStreamGet() function parameters.
There was a draft of this where it did audio conversion into the final buffer,
if there was enough room available past what you asked for, but that interface
got removed, so the parameters didn't make sense (and we were using the
wrong one in any case, too!).
|
|
4aa9e369
|
2017-01-05T19:45:57
|
|
Patched to compile on some compilers.
|
|
30178a9b
|
2017-01-05T19:29:38
|
|
audio: Added SDL_AudioStream. Non-power-of-two resampling now works!
|
|
f12ab8f2
|
2017-01-05T19:12:20
|
|
audio: More effort to improve and simplify audio resamplers.
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
f3456e9a
|
2016-11-05T02:34:38
|
|
Reworked audio converter code.
This no longer uses a script to generate code for every possible type
conversion or resampler. This caused a bloat in binary size and and compile
times. Now we use a handful of more generic functions and assume staying in
the CPU cache is the most important thing anyhow.
This shrinks the size of the final build (in this case: macOS X amd64, -Os to
optimize for size) by 15%. When compiling on a single core, build times drop
by about 15% too (although the previous cost was largely hidden by multicore
builds).
|
|
0d0f7080
|
2016-08-02T13:50:21
|
|
audio: implemented higher level infrastructure for running capture devices.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|