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0ddec7e4
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2022-10-28T16:07:30
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docs: Add notes about Emscripten audio quirks.
Fixes #6385.
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1b895912
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2022-09-30T14:23:36
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docs: Note the lowest supported Emscripten version.
Reference Issue #6304.
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f1296a86
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2017-04-02T21:33:24
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Emscripten: Simplified option name in build script and README.
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90e302d0
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2017-02-17T10:13:10
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Remove link to emscripten tests
Not updated since early port. Also stopped working when Dropbox
stopped allowing HTML to be parsed.
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104c9541
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2016-10-07T17:46:58
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Converted README documentation to DOS text format
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9b6f159c
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2015-06-26T20:11:41
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Emscripten: Corrected build instructions in documentation.
And fixed a typo.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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69f18b62
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2014-12-28T22:02:17
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Linked README-emscripten.md in README.md and added markdown formatting.
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3e8040f3
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2014-12-28T22:00:24
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Renamed README-emscripten.txt to README-emscripten.md.
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