include/SDL_assert.h


Log

Author Commit Date CI Message
David CARLIER 8f858d79 2023-08-13T13:54:07 SDL_TriggerBreakppoint for riscv arch (both 32/64) version. `ebreak` acts like int3 for x86, giving control of running process to debuggers. (cherry picked from commit 723bcd0a8be4e816f6555b6bbbd5e9c26ab27137)
Ozkan Sezer 22de91a9 2023-03-09T20:51:50 Removed guard around the enabled assertions support code Otherwise, SDL_assert_always() wouldn't work. Fixes https://github.com/libsdl-org/SDL/issues/7433
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Anthony Heathcoat 2a25b69b 2022-07-02T20:50:51 Check if GNC is defined before checking its value to solve warns in msvc
Sam Lantinga e97b5062 2022-05-21T10:06:05 Need SDL_stdinc.h for _SDL_HAS_BUILTIN
Sam Lantinga 626a3c5e 2022-05-21T09:58:39 Use _SDL_HAS_BUILTIN() instead of __has_builtin
David Carlier 1f48f8cd 2022-05-21T17:47:32 SDL_TriggerBreakPoint update using builtin instead of assembly versions if available
pionere 014e2bbd 2022-01-12T16:40:52 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
pionere 942b01a5 2022-01-09T15:08:21 do not use RWOps in WIN_SetWindowIcon
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
SDL Wiki Bot c7dafb15 2021-10-27T01:36:05 Sync wiki -> header
Ryan C. Gordon 7c08b049 2021-03-23T15:36:12 headers: a few minor documentation corrections.
Ryan C. Gordon 3f40396d 2021-03-21T14:18:39 First shot at merging the wiki documentation into the headers.
Sam Lantinga 69bd7ebb 2021-01-15T00:02:33 Fixed build
Sam Lantinga b2aaab3d 2021-01-14T14:34:24 Fixed bug 5462 - debug trap update/fix of assembly for Apple devices David Carlier updating preprocessor constant and proposing 32 bits variant.
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Ryan C. Gordon af71510c 2020-07-16T04:43:08 assert: Implement SDL_TriggerBreakpoint for Apple ARM hardware.
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Ozkan Sezer c68d3ab7 2017-08-17T21:35:46 Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__) Partially fixes Bugzilla #3758.
Ozkan Sezer bdb7bfd7 2017-08-17T21:32:42 SDL_assert.h: add inline asm (int $3) as SDL_TriggerBreakpoint for Watcom/x86 (also disable SIGTRAP case to !watcom, because watcom doesn't have SIGTRAP.) Partially fixes Bugzilla #3758.
Ryan C. Gordon d6f41864 2017-05-19T14:49:16 assert: Check for Clang _and_ GCC, in case they ever drop compatibility.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Sam Lantinga c7351c2d 2016-11-20T21:26:56 Fixed a few warnings that show up with -Wdocumentation and -Wdocumentation-unknown-command, patch contributed by Sylvain
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Ryan C. Gordon 6a126a48 2015-04-07T23:40:01 Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC. Naturally, this way generates a warning on GCC and Clang instead. :)
Ryan C. Gordon 3e9c2e75 2015-04-07T00:39:16 Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert. Fixes Bugzilla #2733.
Ryan C. Gordon e4be934f 2015-02-21T00:33:25 Fixed naming conventions in some SDL_assert types, added compat #defines. Fixes Bugzilla #1997.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Ryan C. Gordon 0c09ce2b 2014-07-28T10:54:25 Changed local var names in SDL assert macro. Otherwise, if someone added an assert to a function that has a variable named "state", the compiler might warn about shadowing a local.
Gabriel Jacobo 1e352d79 2014-06-06T15:45:59 Chrome's Native Client backend implementation
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Ryan C. Gordon ba55cbef 2014-02-07T11:55:13 Make non-Clang compilers happy.
Ryan C. Gordon 129456fe 2014-02-07T11:52:35 Tell Clang's static analysis that SDL_assert() is an assertion handler. This lets it know, for example, that when you do this... SDL_assert(ptr != NULL); ...that (ptr) is definitely not NULL at this point in the program, for the sake of static analysis. While a buggy program could definitely trigger this assertion, Clang assumes your assertion check is covering it and won't report possible NULL dereferences after this point. Since SDL_assert might continue if the user clicks "ignore", without this change Clang would notice you checked for NULL (meaning that NULL is a real possibility here) and still wrote code outside of that test branch that dereferences the pointer, and thus would always trigger false positives. Static analysis is fun!
Ryan C. Gordon c2b5da97 2014-02-04T11:38:40 Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler().
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 5081b5d3 2013-09-07T13:57:20 Workaround for compiling with /W4 warnings on Visual C++.
Ryan C. Gordon 094a72b8 2013-08-20T14:17:48 Added SDL_assert_always (never disabled).
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.