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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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1e352d79
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2014-06-06T15:45:59
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Chrome's Native Client backend implementation
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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1f92c9dc
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2014-03-24T11:04:42
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Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
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adddf269
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2014-03-15T16:43:58
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Added a patch note for 2.0.3
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c167d1f6
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2014-03-09T10:38:30
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Updated SDL to version 2.0.3
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63106e47
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2014-03-01T12:21:15
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Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
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2a67548a
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2014-03-01T11:05:58
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Updated with the latest 2.0.2 API changes
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fc1c17cc
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2014-02-15T23:57:38
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Changed text in documentation.
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853334af
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2014-02-09T03:09:56
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Updated SDL to version 2.0.2
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ec1cb49e
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2013-12-14T20:18:43
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Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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bfcd28c1
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2013-12-10T16:24:11
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[Android] Hotplugging support for joysticks
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d0d07dec
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2013-12-02T19:51:48
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Adding WhatsNew.txt changes
...before I forget them.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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0b7c69fe
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2013-11-05T20:07:39
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Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
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6a71d992
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2013-10-21T22:27:07
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Added patch notes for 2.0.1
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50da48ee
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2013-10-21T02:38:23
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We don't have API changes documented yet.
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aa86e05d
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2013-10-20T20:49:36
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Fixed windows compile
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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