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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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cb15bb4c
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2015-12-11T16:41:59
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iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
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0da59802
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2015-11-09T18:13:47
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iOS: Set the 'player index' of MFi game controllers when they're opened for use.
MFi controllers display their player index via LEDs on the controller.
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84f6bc41
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2015-11-09T17:41:54
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iOS: Fixed MFi game controller triggers to report the proper range of values.
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7ce64372
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2015-11-09T02:32:37
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iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
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ab2a3500
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2015-09-25T15:17:20
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iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
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774b0775
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2015-09-21T21:19:37
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iOS: Fixed pointer dereference after free.
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2bf6f1bc
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2015-09-20T23:08:36
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Added initial support for MFi game controllers on iOS.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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