|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
ed02f61d
|
2014-03-13T00:40:08
|
|
Fixed the copyright date on files contributed by David Ludwig
|
|
646cdedb
|
2014-03-12T12:14:47
|
|
Fixed line endings (CRLF to LF) in WinRT source code
|
|
4cd5ed7b
|
2014-03-12T12:12:20
|
|
Merged various WinRT build fixes
|
|
b68b6e23
|
2014-03-12T11:57:15
|
|
Fixed various build and runtime errors when using WinRT with VS2012.
|
|
641ba099
|
2014-03-12T07:26:07
|
|
Fixed compiling Windows RT code on Visual Studio 2013
|
|
e8eb1427
|
2014-03-10T21:21:35
|
|
build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
|
|
58dd0864
|
2013-09-22T12:26:53
|
|
WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
|
|
34722465
|
2013-09-06T21:13:15
|
|
WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
|