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7df0f4fd
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2018-09-27T14:56:29
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Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
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4df859c5
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2018-05-21T11:35:42
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cpuinfo: Added SDL_HasAVX512F().
This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).
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8543ad7d
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2018-05-21T11:34:57
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cpuinfo: Added some internal SIMD-aligned allocation functions.
Fixes Bugzilla #4150 (sort of).
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4718791f
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2018-05-14T00:03:39
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cpuinfo: Make CPU flags easier to read and add to.
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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20364769
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2017-11-11T17:21:47
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Fixed typo in comment
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b821ded9
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2017-08-21T13:00:40
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SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM().
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adecda50
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2017-08-16T21:31:03
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cpuinfo: Add SDL_HasNEON() support for ARM-based QNX.
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c1802ef6
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2017-03-06T21:25:06
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Fixed compile error with gcc -std=c99
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ca0bf151
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2017-03-03T16:38:17
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Fix some more compiler warnings on armcc.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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a949882a
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2016-11-21T20:35:59
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cpuinfo: fix SDL_HasNEON() on older iOS devices, fixed C++ comment.
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32cb3494
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2016-11-17T17:03:43
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cpuinfo: patched to compile for getauxval() path.
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0b33a118
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2016-11-17T16:10:32
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cpuinfo: more patching for Android. Legacy platform targets are a pain.
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a298e563
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2016-11-17T16:04:00
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cpuinfo: Patched to compile on Android, Linux.
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e8f4b7c4
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2016-11-17T16:01:59
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cpuinfo: patched to compile.
Nothing quite like experimentation via Buildbot! :/
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74eb78dc
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2016-11-17T15:57:58
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cpuinfo: more work on SDL_HasNEON().
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db97c3d3
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2016-11-17T01:41:56
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cpuinfo: silence compiler warnings on non-Intel CPU architectures.
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66a36d56
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2016-11-17T01:34:18
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cpuinfo: disable NEON detection on Android for now.
Will fix this properly soon.
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5c6b2ebf
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2016-11-17T01:26:56
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cpuinfo: more robust ARM preprocessor checks.
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35430a73
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2016-11-17T01:15:16
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cpuinfo: first attempt at SDL_HasNEON() implementation.
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7592b40b
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2016-11-16T22:49:04
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cpuinfo: Removed code duplication, cached CPUID details.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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696cd797
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2015-12-29T02:32:47
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NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
Fixes Bugzilla #3176.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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16f3cbfc
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2014-12-26T23:16:54
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Cleaned up some compiler warnings.
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fe40a172
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2014-12-18T00:19:52
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Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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ff5caa17
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2014-08-10T22:21:21
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WinRT build fix for ARM platforms
The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors. This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.
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454c4a01
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2014-07-11T22:15:34
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Fixed Visual Studio 2010 build
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6a1011ae
|
2014-07-11T22:14:14
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Fixed build for arm platforms
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eb1c6044
|
2014-07-11T22:02:50
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|
Fixed bug in AVX detection and added AVX2 detection
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3dcb451f
|
2014-04-09T21:29:19
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|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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546cb890
|
2014-03-19T16:55:38
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Static analysis fix: Value stored to '[bcd]' is never read.
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9cd5f5ce
|
2014-02-22T19:10:45
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Fixed bug 2404 - CPU detection not working with MSVC on x64
Tiemo Jung
All CPU detection functions SDL_Has* will return false, even if it is supported by the CPU, if SDL is compiled with MSVC and the target is x64.
The reason for this is that 'CPU_haveCPUID' will return 0 and macro 'cpuid' in SDL_cpuinfo.c is the fallback implementation, which sets all params to zero.
It is safe to assume that cpuid is supported on a CPU that runs windows x64, so CPU_haveCPUID can just return 1, and the empty macro can be replaced with a small wrap around the __cpuid intrinsic.
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fea87cc9
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2014-02-22T18:01:18
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Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD
Felix Geyer
Starting from version 2.0.1 libsdl fails to build on Debian GNU/kFreeBSD in SDL_cpuinfo.c.
GNU/kFreeBSD defines __FreeBSD_kernel__ but not __FreeBSD__.
The #ifdef __FreeBSD__ check should be extended for __FreeBSD_kernel__, see the attached patch.
Build log:
libtool: compile: gcc -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -DUSING_GENERATED_CONFIG_H -Iinclude -I/?BUILDDIR?/libsdl2-2.0.1+dfsg1/include -mmmx -m3dnow -msse -msse2 -fvisibility=hidden -D_REENTRANT -I/usr/include/dbus-1.0 -I/usr/lib/x86_64-kfreebsd-gnu/dbus-1.0/include -DHAVE_USBHID_H -DUSBHID_NEW -D_REENTRANT -Wall -c /?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c -fPIC -DPIC -o build/.libs/SDL_cpuinfo.o
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c: In function 'SDL_GetSystemRAM':
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c:632:35: error: 'HW_MEMSIZE' undeclared (first use in this function)
int mib[2] = {CTL_HW, HW_MEMSIZE};
^
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c:632:35: note: each undeclared identifier is reported only once for each function it appears in
make[2]: *** [build/SDL_cpuinfo.lo] Error 1
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58edac3e
|
2014-02-02T00:53:27
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|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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3bd0e900
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2014-02-02T00:33:31
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Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak
AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.
This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).
Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):
http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
|
2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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72de99ae
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2013-10-23T19:52:14
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Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!).
Fixes Bugzilla #2177.
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08fa8da7
|
2013-10-20T21:56:15
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Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Andreas Ertelt
The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121)
The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple
warning: always_inline function might not be inlinable [-Wattributes]
as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
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12ca3ce3
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2013-10-17T23:02:29
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Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
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95dc9940
|
2013-10-17T20:49:30
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Fix to unbreak SDL_GetSystemRAM() on FreeBSD
Marcus von Appen
Revision eecbcfed77c9 of the SDL hg repo introduces the new
SDL_GetSystemRAM() function, which breaks the build on FreeBSD. Find
attached a patch, which unbreaks the build and also should (for most
cases) properly implement the sysctl support it.
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2e6b4b96
|
2013-10-17T11:56:33
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|
Fixed compiling on Mac OS X, added a system RAM test
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8b79cbad
|
2013-10-17T11:32:56
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Added an API to get the amount of system RAM
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|
852004a2
|
2013-10-17T11:32:14
|
|
The _SC_PHYS_PAGES method of calculating RAM works on Linux.
|
|
dad42067
|
2013-08-12T11:13:50
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|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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