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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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4659e738
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2018-11-01T12:31:45
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merge fallout: Patched to compile, fixed some compiler warnings, etc.
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62494a2e
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2018-10-31T15:03:41
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Merge SDL-ryan-batching-renderer branch to default.
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b262b0eb
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2018-10-22T20:50:32
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Small stack allocations fall back to malloc if they're unexpectedly large.
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6b3e8931
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2018-09-14T19:26:26
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Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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bf8ccf08
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2017-05-19T23:30:59
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Removed redundant mouse clean up on quit for some platforms.
SDL_MouseQuit() already frees cursors and sets fields to NULL.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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e346f142
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2015-07-17T21:03:58
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SDL_WarpMouseGlobal() should return non-void.
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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1ee96bb9
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2014-07-07T10:26:28
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Fixed mingw64 build and warnings
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95864f86
|
2014-06-25T17:24:06
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Patched to compile on Windows.
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b29740b8
|
2014-06-25T17:06:12
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Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
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84369567
|
2014-06-25T16:16:55
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Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between
SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
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67e55655
|
2014-06-23T10:09:15
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Fixed grab interaction with Windows Classic theme
Testing:
* For each theme in Windows 7, Windows 7 Basic, and Windows 7 Classic:
- Ran testsprite2
- Pressed Ctrl-G to grab the mouse
- Alt-tabbed away, verified mouse is no longer grabbed
- Alt-tabbed back, verified that mouse was grabbed
- Alt-tabbed away
- Clicked in the window, verified mouse was grabbed
- Alt-tabbed away
- Grabbed the title bar and dragged the window around successfully, verified that mouse was grabbed when move modal loop completed
- Alt-tabbed away
- Clicked the minimize button on the title bar, the window was successfully minimized
- Clicked on the icon in the task bar, the window was restored and the mouse grabbed again
- Alt-tabbed away
- Clicked the close button on the title bar, the window was successfully closed
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4676705d
|
2014-06-11T00:12:19
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|
Implement Windows GetAbsoluteMouseState().
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|
45ed5ee4
|
2014-06-04T10:55:26
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|
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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bb7a27fa
|
2014-05-30T01:51:13
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|
Fixed up SDL_CaptureMouse() on Windows to work like I expected.
This would have been a one-line patch to the documentation (specifying that
captures only work as long as the left mouse button is pressed), but I didn't
like that, so I got a little crazy about this instead.
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b7d2c0e9
|
2014-05-24T01:30:37
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Implemented SDL_CaptureMouse().
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3dcb451f
|
2014-04-09T21:29:19
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|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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c916f388
|
2014-03-01T09:59:06
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Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
Yamagi
A customer of mine had the strange problem, that SDL_SetRelativeMouseMode() was failing for him on Windows 7. Luckily he was willing to provide some debug informations. We could track this problem down to RegisterRawInputDevices() failing due to security software running on his system (Norton Internet Security to be precise, but there are reports of similar problems with other products. For example [1]). Working around this issue with SDL_WarpMouseInWindow() is easy, and while I don't think that SDL2 can provide an internal workaround it would be really nice and helpfull if this could be documentated somewhere.
1: http://forums.codeguru.com/showthread.php?498374-How-to-run-a-very-long-SQL-statement
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b420ad0e
|
2014-02-24T23:09:35
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|
Don't warp the mouse while we're doing a modal interaction
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|
973d890b
|
2014-02-24T22:37:58
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|
Fixed relative mouse mode with multiple windows.
The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
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|
58edac3e
|
2014-02-02T00:53:27
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|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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|
74692835
|
2013-12-23T12:17:52
|
|
Added support for double-clicks, through a new "clicks" field in the mouse button event.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
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|
d2511d9e
|
2013-11-27T10:29:38
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|
Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
BurnSpamAddress
Steps to reproduce:
1. Grab the cursor with SDL_SetCursorGrab()
2. Alt-tab away from the window
3. Click on the titlebar of the window
This will cause the window to disappear underneath the taskbar!
This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly.
It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
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7e1289af
|
2013-11-24T23:56:17
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|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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|
dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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|
1ad936eb
|
2013-08-11T19:56:43
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|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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