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f9041771
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2015-04-01T12:14:56
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Android: more separate-mouse-and-touch work.
This avoids a hint lookup for each mouse event we get by setting a static Java
variable from native code during our hint watcher callback.
Also attempts to do the right thing with mouse buttons if you happen to be
on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still
target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though.
This isn't tested, so I'm pushing to see what the Android buildbot says. Stand
back, I'm a professional!
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73990628
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2015-03-27T18:09:51
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Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
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37672303
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2015-03-25T22:47:22
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Android: Removed outdated comment from source.
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ca7b18e4
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2015-03-24T21:02:28
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* More Android patch work
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387fa5dc
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2015-03-24T20:45:29
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* Improve mouse support in Android. These changes require Android API v12 to compile
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7815393b
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2015-01-31T10:32:45
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Fixed wrong comment in implementation for Android.
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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