include/SDL_version.h


Log

Author Commit Date CI Message
Sam Lantinga f1416ef2 2022-08-12T20:27:22 Updated to version 2.23.2 for release candidate
Sam Lantinga b004133f 2022-06-16T12:49:17 Updated to version 2.23.1 for pre-release checkpoint
Simon McVittie cd7c2f1d 2022-05-03T15:16:11 Switch versioning scheme to be the same as GLib and Flatpak For stable releases, this gives us the ability to make bugfix-only point releases such as 2.24.1 if we want to, and distinguish between them programmatically. For example, this ability could have been useful after 2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop regressions. For development releases, this gives us the ability to make multiple prereleases during the same feature cycle, and distinguish between them programmatically. For example, this would have been useful during 2.0.22 development, which went through three prereleases before reaching the final release. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie ba6f9627 2022-05-03T13:17:41 Document SDL_VERSIONNUM as able to encode larger minor versions Now that we've said this will be removed from SDL 3, we're free to use any encoding that is compatible with existing SDL versions and will still compare correctly for all SDL 2 version numbers. This allows the SDL 2 minor version to go beyond 1 digit, limited only by the size of SDL_version.minor (which is 8 bits), making the largest possible version number 2.255.99. The patchlevel (micro version) is still limited to 2 digits. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie e0daa2a5 2022-05-03T13:08:38 Deprecate SDL_COMPILEDVERSION and SDL_VERSIONNUM, to be removed in 3.x The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot represent 2-digit minor versions without overflowing from the hundreds digit into the thousands digit, which produces confusing version numbers that will compare incorrectly when the major version is increased to 3. However, we can sidestep this problem by declaring that SDL_VERSIONNUM will no longer be present in SDL 3, which means it only needs to be able to represent SDL 2 version numbers losslessly. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie f9a5cf77 2022-05-03T13:05:02 Make SDL_VERSION_ATLEAST future-proof against larger version numbers This comparison normally happens at compile-time, not at runtime, so it doesn't matter if it isn't optimal. This avoids incorrect comparison if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more than one digit, which would cause it to overflow from the hundreds place into the thousands place. Signed-off-by: Simon McVittie <smcv@collabora.com>
Sam Lantinga fa29e2d7 2022-04-25T13:45:51 Updated to version 2.0.23 for development
Sam Lantinga 505d6a4a 2022-04-08T18:18:56 Update version to 2.0.22 for release
Sam Lantinga a0e3c884 2022-01-17T15:32:27 Updated to version 2.0.21 for development
Sam Lantinga 92946348 2022-01-07T18:28:25 Updated to version 2.0.20 for release
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga 5fc901d4 2021-11-30T09:58:21 Updated to version 2.0.19 for development
Sam Lantinga 7242075b 2021-11-26T08:12:45 Updated version to 2.0.18 for release
SDL Wiki Bot c7dafb15 2021-10-27T01:36:05 Sync wiki -> header
Ryan C. Gordon dbe55350 2021-10-23T14:38:32 include: Improve doxygen text on SDL_GetRevisionNumber().
Sam Lantinga 3f6ebfff 2021-08-10T15:02:36 Updated to version 2.0.17 for development
Sam Lantinga cb1fd30e 2021-07-31T13:28:54 Updated to version 2.0.16 for release
Ryan C. Gordon 3f40396d 2021-03-21T14:18:39 First shot at merging the wiki documentation into the headers.
Ryan C. Gordon 4ff51d29 2021-02-12T14:15:29 Deprecate SDL_GetRevisionNumber and update things for git instead of hg. Fixes #4063
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga 350f1b0d 2020-12-22T10:36:15 Updated SDL to version 2.0.15 for development
Sam Lantinga a2098a47 2020-12-08T18:56:06 Updated SDL to 2.0.14 in preparation for release candidate
Sam Lantinga 983bbf9e 2020-03-10T18:35:31 Backed out changeset 51622f74dc85
Sam Lantinga 93ed3c8b 2020-03-10T18:25:47 Updated SDL to version 2.0.13 for development builds
Sam Lantinga 4fb06a2a 2020-03-10T18:25:47 Updated SDL to version 2.0.13 for development builds
Sam Lantinga 74ed2156 2020-03-01T14:58:16 Updated version to 2.0.12 for release candidate build
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga 3fe2d836 2019-09-22T10:37:16 Updated SDL development builds to version 2.0.11
Sam Lantinga 67c67f3a 2019-06-17T10:13:28 Updated version to 2.0.10
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga bc6c1997 2018-09-26T10:08:14 Updated version to 2.0.9
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga 2c5724ef 2017-11-04T21:58:48 Updated version to 2.0.8 since SDL_image depends on it
Sam Lantinga 0ce23a54 2017-10-12T08:08:04 Updated version to 2.0.7
Sam Lantinga 2dc5d32f 2017-08-18T18:16:37 Updated version to 2.0.6
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Sam Lantinga e45698d2 2016-09-28T22:24:01 Updated version to 2.0.5 in preparation for release
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga 7242e814 2014-09-02T06:55:47 Updated version to 2.0.4
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga c167d1f6 2014-03-09T10:38:30 Updated SDL to version 2.0.3
Sam Lantinga 853334af 2014-02-09T03:09:56 Updated SDL to version 2.0.2
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Sam Lantinga a7e1fddd 2013-10-10T21:50:25 Updated SDL to version 2.0.1
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.