Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 45b774e3 | 2017-01-01 18:33:28 | Updated copyright for 2017 | ||
| 09ed5cc0 | 2016-12-06 13:33:02 | xcode: Make sure SDL_dataqueue sources are included in all targets. | ||
| 6cb2f5bb | 2016-12-06 12:30:31 | xcode: updated macOS and iOS project files with SDL_dataqueue sources. | ||
| 47590424 | 2016-10-12 18:46:17 | Build SDL as universal binary | ||
| e45698d2 | 2016-09-28 22:24:01 | Updated version to 2.0.5 in preparation for release | ||
| 8f8f225b | 2016-09-18 18:19:32 | Xcode/mac: fix building standalone static and shared libraries. | ||
| b7818d71 | 2016-09-16 22:28:12 | Recommended settings from Xcode 7.3.0 | ||
| 4209a1fd | 2016-09-15 19:59:57 | CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS. Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS. | ||
| e5070d20 | 2016-09-15 08:57:56 | Fixed set of libraries needed to build on Mac OS X | ||
| 86708c3c | 2016-09-13 19:51:10 | Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit. | ||
| 979de761 | 2016-08-05 01:44:15 | audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake. | ||
| 4a468739 | 2016-05-21 00:20:52 | Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) | ||
| 42065e78 | 2016-01-02 10:10:34 | Updated copyright to 2016 | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |