Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 187f52e8 | 2013-12-25 14:17:49 | WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants This is primarily to keep naming consistent with other shader-bound structs. | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) |