kc3-lang/SDL/src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl

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Log

Author Commit Date CI Message
187f52e8 2013-12-25 14:17:49 WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants This is primarily to keep naming consistent with other shader-bound structs.
f7049b93 2013-08-12 22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)