Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 69c5d21d | 2013-10-27 21:26:46 | WinRT: merged with SDL 2.0.1 codebase | ||
| 7e3b7dbc | 2013-08-17 20:46:34 | Patched to compile with Visual Studio. | ||
| d7817f42 | 2013-08-17 17:04:14 | Fixed for consistency with the other platforms | ||
| e187810e | 2013-08-17 18:07:29 | auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer | ||
| d41fdc94 | 2013-08-13 20:09:52 | WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |