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e8ec8ba1
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2023-04-27T17:10:44
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Added support for the Astro C40 in Xbox 360 mode
(cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
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3dff5d3c
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2023-02-06T20:14:12
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Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
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2cb7a0a0
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2023-01-03T15:12:18
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Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
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a937b5c4
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2022-11-28T13:47:30
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Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
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ddad901c
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2022-11-17T10:43:45
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Remove unneeded semicolon
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15a98909
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2022-11-05T16:44:52
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Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate()
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8bcbdc70
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2022-09-28T17:40:10
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hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
https://github.com/libusb/hidapi/commit/5ce9051e2f2e65013485bc4c83897610df82f3c9
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2e9f5b59
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2022-09-16T15:41:35
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Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions)
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b2ac758f
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2022-08-29T17:33:00
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Added support for the Hori Fighting Stick Alpha to the HIDAPI driver
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70c781c8
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2022-08-24T10:25:56
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Fixed build warning because of redefining string functions
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3ed8e219
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2022-08-24T01:25:14
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Fixed building HIDAPI libusb support on Windows
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b6f96b69
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2022-08-23T22:45:37
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Initial HIDAPI driver support for the PS3 controller
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b880709e
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2022-08-12T18:11:27
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Added libusb hack for Gamesir-G3w which needs the same adjustment as the Hori controllers
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d6a8b43c
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2022-08-05T10:37:38
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Added support for the HORIPAD FPS for Nintendo Switch
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be3a945a
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2022-07-20T11:05:55
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Added support for the 8BitDo Ultimate Wired Controller for Xbox
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72fea0ed
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2022-06-15T13:58:28
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Added support for the Qanba Dragon Arcade Joystick
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9220f92b
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2022-05-25T01:01:02
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hidapi/libusb/hid.c (read_thread): mark as SDLCALL
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7a574303
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2022-04-23T20:01:40
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hidapi, libusb: import mainstream commit 536bad201e
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ebdd5366
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2022-01-17T16:26:02
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use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
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e9511f71
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2022-01-14T14:39:04
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hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality.
Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
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7527c8d3
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2022-01-11T11:33:02
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hidapi, libusb: provide a wcsdup implementation if it is not available.
similar to mac and android versions..
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5b646cd1
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2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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db18764e
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2021-10-01T16:27:59
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Use correct relative include path
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8b1f8b6e
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2021-08-27T11:14:09
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Use the high speed alternate setting on new Microsoft Xbox controllers
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0e62926e
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2021-06-10T16:28:32
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Fixed crash if vendor or product strings are empty
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cb5e8635
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2021-06-08T13:15:24
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Fixed crash after reinitializing libusb HID support
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17d8479d
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2021-04-22T15:44:01
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hidapi/libusb: maintain in-memory cache of vendor/product strings
The get_usb_string call is rather expensive on some USB devices, so we
cache the vendor/product strings for future lookups (e.g. when
hid_enumerate is invoked again later).
This way, we only need to ask libusb for strings for devices we haven't
seen since before we started.
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
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3377861a
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2021-03-26T11:57:19
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Added support for the Amazon Game Controller to the HIDAPI driver
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1f7ec3fa
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2021-02-11T17:27:22
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Added support for the PowerA Xbox One Series X Wired Controller
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bb9e049d
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2021-02-07T00:37:00
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minor updates to libc function checks
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07f83cd5
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2021-01-19T19:50:10
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hidapi/libusb/hid.c: fix race condition on device close (bug #5484)
From hidapi mainstream git: https://github.com/libusb/hidapi/issues/142
https://github.com/libusb/hidapi/commit/d2c3a9862eefe2d3f4db0f00c0238277bfb4e44b
Read callback may fire itself on its own even after its been requested
to stop and exactly before the calling code waits for its completion in
indefinite loop. Explicitly preventing re-fireing the submission loop
fixes the issue.
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327ea974
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2021-01-19T15:50:02
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hidapi/libusb/hid.c: whitespace tidy-up.
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14f97734
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2020-12-15T14:57:47
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Fixed whitespace
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e12457d8
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2020-11-10T12:26:30
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Added support for the Xbox Series X controller to the HIDAPI driver
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133b4755
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2020-03-11T14:17:19
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Use LIBUSB_CALL for hidapi's read_callback function
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5e649983
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2020-01-26T12:40:32
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Don't enumerate devices we can't open
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43aa1fa9
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2020-01-18T11:21:14
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Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
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4e682461
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2020-01-17T10:43:14
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Reattach the kernel driver after closing USB controllers
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4e1cc124
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2020-01-16T15:32:39
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Improved Xbox One controller initialization
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15d30298
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2019-12-19T15:01:32
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Added support for wireless Xbox 360 controllers using the HIDAPI driver
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52b6ab21
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2019-12-16T17:11:23
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Added support for the SteelSeries Stratus Duo
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cd515bd1
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2019-12-12T14:26:34
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Fixed Xbox 360 Controller support using libusb on Linux
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53216436
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2019-11-25T16:29:12
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Use the same logic to get the config descriptor in hid_open() as in hid_enumerate()
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8243a3e8
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2019-11-25T15:02:50
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Added support for the Hyperkin X91
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c76f0f5b
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2019-08-06T23:08:01
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hidapi: Explicitly include locale.h, for setlocale
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aa09e612
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2019-08-04T00:01:38
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Port libusb hid.c to SDL, add to MinGW configure
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738dff4b
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2019-07-25T08:05:13
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hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
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b08bdc44
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2018-10-26T09:27:31
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Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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4f41f07d
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2018-08-09T16:05:48
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Added missing files from previous commits
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