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ca11d7c8
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2014-05-17T22:02:25
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Changed C++ style comments to fix pedantic warnings.
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164e5b89
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2014-05-09T21:28:52
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WinRT: display-information code cleanups
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0a879d63
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2014-05-09T20:16:21
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Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated
If a Windows Phone 8.1 device was rotated to anything but Portrait mode,
the Direct3D 11 renderer's output wouldn't get aligned correctly with the
screen.
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3672aeb4
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2014-05-05T22:26:21
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Export android jni functions even when build with -fvisibility=hidden flag
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c10afa48
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2014-04-29T19:22:48
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Fixed a linker error when building SDL/WinRT
The Win32 APIs, VerifyVersionInfoW and VerSetConditionMask, are not currently
available for use in WinRT apps. This change primarily #if[n]defs-out some
calls to them.
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dfea14d9
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2014-04-23T13:54:47
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Fixed cygwin build
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acbc321c
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2014-04-23T13:47:42
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Don't try to load d3dcompiler_46.dll on Windows XP
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7ae52b17
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2014-04-17T20:18:50
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Fixed bug 2477 - [PATCH] Joysticks do not work on RHEL6/CentOS6 systems
Ashley Whetter
RHEL6 and CentOS6 systems still use an old version of udev (147). It wasn't until udev 148 (Yep. 1 version off!) that the input class system changed from "ID_CLASS" to "ID_INPUT_{JOYSTICK,KEYBOARD,MOUSE,etc}" (http://lwn.net/Articles/364728/). Because SDL2 looks for the ID_INPUT_X field this means that it never detects any input devices on RHEL6 systems.
I've attached a patch which fixes the problem. If no input devices are detected with "ID_INPUT_X" then SDL will fallback to looking for the old style "ID_CLASS" udev field instead.
Because of the "big change" between udev versions I doubt it'll ever get upgraded on RHEL6, but because RHEL7 is on the way I don't know if this patch is worth merging. Hopefully it'll help anyone out that's having this problem though.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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