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0dda8a7f
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2022-01-17T11:21:01
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cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
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a70bb259
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2022-01-20T13:16:03
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drop handle parameter of OpenDevice
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1043dd8c
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2022-01-19T12:58:04
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adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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d0de4c62
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2021-12-31T14:36:32
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Android: fixes build NDK 21d
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6d5edfa7
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2021-11-02T15:59:26
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Fixed crash on Android 8, due to bugs in AAudio implementation
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2423c514
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2021-10-13T09:33:51
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Work around hang in AAudioStream_write() during extended shared object loading while running in a debugger. Observed on a OnePlus 8T (KB2005) running Oxygen OS 11.0.10.10.KB05AA.
The observed behavior is that any nonzero timeout value would hang until the device was paused and resumed. And a zero timeout value would always return 0 frames written even when audio fragments could be heard. Making a manual timeout system unworkable.
None of the straightforward systems imply that there's a detectable problem before the call to AAudioStream_write(). And the callback set within AAudioStreamBuilder_setErrorCallback() does not get called as we enter the hang state.
I've found that AAudioStream_getTimestamp() will report an error state from another thread. So this change codifies that behavior a bit until a better fix or more root cause can be found.
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fcbf19b7
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2021-04-28T21:04:47
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AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710)
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04b2f5f6
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2021-04-15T20:54:58
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Android: add AAudio back-end, with playback and capture (see #3710)
https://developer.android.com/ndk/guides/audio/aaudio/aaudio
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