Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 06811ecf | 2013-10-21 02:46:16 | Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Alex Szpakowski I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed. I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository. I tested this one by doing a clean rebuild of SDL, and it works with the new patch. | ||
| c10389cf | 2013-10-21 02:20:39 | Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework | ||
| a7e1fddd | 2013-10-10 21:50:25 | Updated SDL to version 2.0.1 | ||
| 9ce449e6 | 2013-08-25 11:20:14 | update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) | ||
| 38dc821b | 2013-08-20 21:29:40 | Added filesystem code to Mac and iOS Xcode projects. | ||
| d8f66188 | 2013-08-20 15:56:08 | add missing SDL_bits.h from OS X framework - also add in headers to static and shared targets (for completeness) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |