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4f7329a1
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2014-06-05T11:04:07
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Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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d4e3221f
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2014-02-04T18:21:39
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add testdropfile to OS X Project
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c9f6e4ec
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2014-02-04T18:16:52
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add testhotplug to OS X test project and set target OS version to 10.5 for tests.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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9ce449e6
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2013-08-25T11:20:14
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update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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