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d44f3922
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2014-07-07T10:33:32
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Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Alex Szpakowski
Since this commit https://hg.libsdl.org/SDL/rev/59b543340d63 , calling SDL_DestroyWindow will crash the program if the window has an active OpenGL context.
This is because the Cocoa_DestroyWindow code sets the window's driverdata to NULL and then calls [context setWindow:NULL], which tries to access the window's driverdata, resulting in a null pointer dereference.
I have attached a patch which fixes the issue by moving the line which sets the driverdata to NULL to after the lines which call functions that use the driverdata pointer.
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b6148092
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2014-05-06T15:08:43
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eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch!
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44a0f1d9
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2014-05-02T12:33:19
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Fix software rendering in the mir backend. The window assumed hardware buffer, which caused testdrawchessboard to fail to mmap a buffer.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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89fd0faf
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2014-02-03T11:52:54
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Hooked up dynamic loading for Mir.
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69d85ff5
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2014-02-03T11:01:32
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Bumped copyright date on Mir code.
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8674b7ae
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2014-02-02T23:54:10
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Cleaned up headers and footers on Mir code.
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6bc29770
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2014-02-02T23:53:48
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Added some SysWM bits for Mir.
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19f8c622
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2014-02-02T23:41:46
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Added Mir video target (thanks, Brandon!).
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