|
06811ecf
|
2013-10-21T02:46:16
|
|
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Alex Szpakowski
I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.
I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
|
|
c10389cf
|
2013-10-21T02:20:39
|
|
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
|
|
a7e1fddd
|
2013-10-10T21:50:25
|
|
Updated SDL to version 2.0.1
|
|
9ce449e6
|
2013-08-25T11:20:14
|
|
update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
|
|
38dc821b
|
2013-08-20T21:29:40
|
|
Added filesystem code to Mac and iOS Xcode projects.
|
|
d8f66188
|
2013-08-20T15:56:08
|
|
add missing SDL_bits.h from OS X framework
- also add in headers to static and shared targets (for completeness)
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|