src/main


Log

Author Commit Date CI Message
Sam Lantinga d870f271 2016-10-01T12:31:31 Fixed bug 3320 - SDL_windows_main.c defines both console application entry points Simon Hug The SDLmain file src/main/windows/SDL_windows_main.c defines both entry points for console applications, main and wmain. This seems to confuse MSVC. It outputs a LNK4067 warning and then chooses main, which is a shame because only wmain has the unicode handling. Using SDLmain.lib provided on libsdl.org, the linker also goes for main. I'm proposing to not define the main entry point at all. wmain should be supported well enough with MSVC.
Sam Lantinga 708def87 2016-10-01T11:48:15 Fixed bug 3338 - console_wmain doesn't null terminate the argv array Simon Hug The function console_wmain in src/main/windows/SDL_windows_main.c does not null terminate the argument list it is creating. As specified by the C standard, "argv[argc] shall be a null pointer." The SDLTest framework makes use of that null pointer and some test programs can cause an access violation because it's missing.
Sam Lantinga e45698d2 2016-09-28T22:24:01 Updated version to 2.0.5 in preparation for release
Philipp Wiesemann 6b1d5f44 2016-07-17T21:42:53 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Fixes Bugzilla #3351.
David Ludwig 441359bd 2016-05-14T23:29:49 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Ryan C. Gordon c137eb61 2016-04-12T18:40:44 Patched to compile on Haiku...?
Ryan C. Gordon 9b4db2b8 2016-04-12T18:11:36 Patched to compile on various platforms.
Ryan C. Gordon c61675dc 2016-04-12T16:45:10 threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Eric Wing 704298c0 2016-02-09T17:36:42 Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
Sam Lantinga 68a32728 2016-01-02T10:38:51 Fixed sed error on Mac OS X and updated copyright on a few last files
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Sam Lantinga 270f38db 2015-08-01T22:03:50 Fixed bug 3083 - Android JNIEXPORT and JNICALL missing Martin Gerhardy Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().