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92099429
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2022-11-18T06:53:13
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Revert "sdl2-config.in: Deprecate sdl2-config"
This reverts commit e0d904e90b15c7be45210e51b8969d3beab71437.
SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
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e0d904e9
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2022-10-31T12:05:36
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sdl2-config.in: Deprecate sdl2-config
Library-specific foo-config scripts duplicate very similar logic across
various different projects, and tend to break cross-compiling, multilib
(gcc -m32), Debian/Ubuntu multiarch and so on by only being able to have
one sdl2-config at a time as the first one in the PATH.
The direct replacement is pkg-config(1) or a compatible reimplementation
like pkgconf(1), which relies on each library installing declarative
metadata, like SDL's sdl2.pc (available since at least 2.0.0) and
centralizes the logic into the pkg-config/pkgconf tool.
Most uses of `sdl2-config --foo` can be replaced by something similar
to `${PKG_CONFIG:-pkg-config} --foo sdl2`. Instead of adding a custom
sdl2-config to the PATH or using its --prefix or --exec-prefix options,
users of a custom installation prefix can use any of pkg-config's
non-SDL-specific ways to influence the result, for example setting
PKG_CONFIG_PATH, PKG_CONFIG_SYSROOT_DIR or PKG_CONFIG_LIBDIR environment
variables, or setting the PKG_CONFIG environment variable to point to
a wrapper script.
For Autotools specifically, the replacement for AM_PATH_SDL2 (which
will be officially deprecated in a subsequent commit) is
PKG_CHECK_MODULES.
CMake has its own semi-declarative mechanism for dependency discovery,
"config packages", and the SDL build already installs a config
package. There's a good example of using a config package to discover
SDL in `cmake/test/`.
Meson natively supports pkg-config, and already uses it in preference
to sdl2-config.
Other build systems can run pkg-config instead of sdl2-config,
preferably checking the PKG_CONFIG environment variable first.
https://github.com/ioquake/ioq3 is a good example of a project doing
this correctly.
Helps: #6140, #3516
Signed-off-by: Simon McVittie <smcv@collabora.com>
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78a37516
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2022-06-16T16:38:58
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cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
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d6143ab3
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2022-06-03T23:53:05
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Add -Wl,-Bstatic to "sdl2-config --static-libs" output
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799d39a3
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2022-06-03T23:08:22
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Make the sdl2-config script relocatable
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abcc6706
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2020-04-12T13:24:36
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build: Don't duplicate Libs in Libs.private in pkg-config file
pkg-config already prepends Libs to Libs.private when you specify
--static so there's no need to duplicate them. Most other projects
don't do this.
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99f87a71
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2020-04-11T23:38:34
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build: Merge pkg-config Libs.private into Libs for static-only builds
A project being built entirely statically will call pkg-config with
--static, which utilises the Libs.private field. Conversely it will
not use --static when not being built entirely statically, even if
there is only a static build of SDL available. This will most likely
cause the build to fail due to underlinking unless we merge the Libs
fields.
This is what the Meson build system does when it generates pkg-config
files. This also also follows the behaviour of sdl2-config.
At the same time, the runtime linker flags are not applicable to
static-only builds so only add them for shared builds.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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3d1c3b19
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2013-10-21T10:28:57
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Revert fix for bug 1392 because it breaks linking with mingw32
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8fc4fdf1
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2013-10-20T10:19:51
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Fixed bug 1392 - Debian patch: do not propagate -lpthread
manuel.montezelo
Since the bug report[1] in 2006 Debian is shipping the patch attached.
[1] http://bugs.debian.org/375822
Maybe nowadays you don't propagate that library for linking, so maybe the patch should be dropped, but at the moment I do not have an easy/quick way to check it.
So I am submitting this report in the case that you consider it useful (even if maybe the patch itself has to be reworked), or otherwise learn if the patch is unneeded or even harmful.
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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