include


Log

Author Commit Date CI Message
J?rgen P. Tjern? d623c0b4 2014-06-04T09:59:10 SDL_opengl: Fix Mac build with new glext.h
J?rgen P. Tjern? a2085da2 2014-06-04T01:35:36 SDL_opengles2: Update to latest Khronos headers. This updates to the latest Khronos headers, which gives the latest headers for MSVC. The following files were retrieved on 2014-06-04: http://www.khronos.org/registry/gles/api/GLES2/gl2.h http://www.khronos.org/registry/gles/api/GLES2/gl2ext.h http://www.khronos.org/registry/gles/api/GLES2/gl2platform.h http://www.khronos.org/registry/egl/api/KHR/khrplatform.h And they were modified to not include each other themselves.
J?rgen P. Tjern? 0887f518 2014-06-04T01:32:52 SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. This updates to the latest glext.h from Khorons that includes the OpenGL 4.4 specification. It was retrieved from http://www.opengl.org/registry/api/GL/glext.h at 2014-06-04.
J?rgen P. Tjern? f45a2fd0 2014-06-04T01:27:13 SDL_opengles2: Separate out GLES2 headers.
J?rgen P. Tjern? 8793657d 2014-06-04T01:21:00 SDL_opengl: Move glext.h to a separate file.
Sam Lantinga 32665131 2014-06-02T09:01:26 Added a way to get the native Android window and EGL context
Philipp Wiesemann f5c77149 2014-05-18T21:05:39 Fixed typo in header comment.
Philipp Wiesemann 81c574b8 2014-05-11T15:59:22 Fixed typo in header comment.
Gabriel Jacobo b701175a 2014-05-10T17:00:37 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW. Based on feedback from Sven Bergstr?m
Ryan C. Gordon 2a7aa9bd 2014-05-06T00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
Dimitris Zenios 548a0ee7 2014-05-05T22:21:26 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
Ryan C. Gordon cb403ab6 2014-04-29T12:00:28 Removed comma at end of enum in a public header, to make -Wpedantic happy.
Sam Lantinga bd6a4936 2014-04-26T12:38:35 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
Brandon Schaefer ae2a50fc 2014-04-21T12:42:25 Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
J?rgen P. Tjern? defd90b6 2014-04-19T13:15:41 Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
Sam Lantinga 03afd0de 2014-04-18T12:43:04 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Dimitris Zenios 9eccde51 2014-04-06T00:30:48 Enable building of Android libraries using a standalone NDK