test/testgeometry.c


Log

Author Commit Date CI Message
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Anonymous Maarten f3389f13 2022-10-06T01:00:58 testgeometry: fix conversion from 'double' to 'float', possible loss of data emitted by MSVC
Simon McVittie 76a7b629 2022-04-12T13:07:18 test: Add some common code to load test resources As well as reducing duplication, this lets the tests load their resources from the SDL_GetBasePath() on platforms that support it, which is useful if the tests are compiled along with the rest of SDL and installed below /usr as manual tests, similar to GNOME's installed-tests convention. Thanks to Ozkan Sezer for the OS/2 build glue. Co-authored-by: Ozkan Sezer <sezeroz@gmail.com> Signed-off-by: Simon McVittie <smcv@collabora.com>
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Ozkan Sezer f5c0cdea 2021-08-19T01:28:10 testgeometry.c: fix build in c89 mode
Sylvain bc2173ba 2021-04-06T21:49:23 Add testgeometry to draw a non uniform triangle --use-texture: an option to load icon.bmp as a texture handle mouse motion: rotate the triangle