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062ca2b2
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2016-11-05T21:22:39
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Removed empty statement.
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0f83ae0f
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2016-11-03T01:29:56
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Added some debug logging to print out every event added to the SDL queue.
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5c2320f1
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2016-10-07T17:58:02
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Fixed bug 3022 - SDL_UnlockMutex(SDL_EventQ.lock) in SDL_PeepEvents can cause error when lock is null
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6303941a
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2016-03-08T13:55:50
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Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ????????
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1fb30db0
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2016-01-31T11:29:11
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Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
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fa8c83c1
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2016-01-03T06:50:50
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Remove almost all instances of "volatile" keyword.
As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety:
https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/
Some of these volatiles didn't need to be, some were otherwise protected by
spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc.
Fixes Bugzilla #3220.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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2b0140a9
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2015-10-27T11:17:32
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Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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