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f7280dce
|
2022-05-10T14:52:14
|
|
log: Check for integer overflow.
|
|
8cd908e0
|
2022-05-06T10:51:55
|
|
Fixed building with Visual Studio 2013
Added SDL_vacopy.h since it needs to be included after Windows headers
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88889924
|
2022-04-29T16:30:30
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|
log: Allow log messages of any length.
Log messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
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|
645db217
|
2022-04-29T14:06:05
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|
log: Use malloc for long messages.
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.
The rationale for this is that we don't want to risk
blowing the stack, while at the same time we would
like to not put pressure on the memory allocator unless
absolutely necessary.
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|
7e636b03
|
2022-04-29T10:16:14
|
|
Removed log message length limitation for Apple platforms
This works in conjunction with https://github.com/libsdl-org/SDL/pull/5584
|
|
a0cdc1fc
|
2022-04-28T15:01:34
|
|
Added declaration of SDL_LogInit() and SDL_LogQuit()
Fixes compile warning on Android
|
|
0f45a4e3
|
2022-04-27T12:22:37
|
|
log: Don't try to SDL_free the static array. :)
I shouldn't be allowed near computers, I swear.
|
|
31e83cd1
|
2022-04-27T12:13:44
|
|
log: Fixed build (sorry!)
|
|
fde9a708
|
2022-04-27T12:05:07
|
|
log: Make the message buffer static.
Now we don't have to worry about allocation failure, or performance
issues or changes to the allocation layout when trying to track down
subtle bugs.
|
|
c4141bc1
|
2022-04-27T09:39:24
|
|
log: Wrap the call to the logging implementation in a mutex.
Fixes #2463.
|
|
2a429522
|
2022-04-27T08:06:28
|
|
log: Don't stack-allocate the message buffer.
It's 4 kilobytes, so I could see this failing if you have a thread with
a tiny stack that unexpectedly logs something.
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
ed6ce5cc
|
2021-08-04T02:34:09
|
|
log: Fixed compiler warnings on 64-bit Visual Studio.
|
|
2d64e37e
|
2020-11-02T18:09:43
|
|
Initial rebase of xerpi's port
|
|
391bb80b
|
2021-03-05T16:53:06
|
|
Replace duplicate functions and lstrlen/lstrcat with SDL string functions
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
bf9bf602
|
2019-07-17T23:20:57
|
|
Copypaste SDL_NSLog to UIKit backend, document it as such
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
b262b0eb
|
2018-10-22T20:50:32
|
|
Small stack allocations fall back to malloc if they're unexpectedly large.
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
7914725b
|
2017-12-04T20:26:09
|
|
Removed spurious debug output
|
|
5a735da9
|
2017-12-04T19:28:03
|
|
Fixed SDL_Log not working on windows if the output is being redirected.
|
|
de91b124
|
2017-08-14T06:28:21
|
|
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
91491824
|
2016-12-07T11:02:02
|
|
Removed unneeded warning when running from Visual Studio
|
|
abe92710
|
2016-11-20T21:29:27
|
|
Fixed warning building under mingw, patch contributed by Sylvain
|
|
6f11545a
|
2016-10-01T12:28:05
|
|
Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc
Simon Hug
If SDL2 is compiled with HAVE_LIBC on Windows, the SDL_LogOutput function has two ways of printing a message. WriteConsole and fprintf.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
16e18817
|
2015-07-16T21:31:21
|
|
Windows: Fixed wrong debugger output if logging empty string as info or warning.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
1e352d79
|
2014-06-06T15:45:59
|
|
Chrome's Native Client backend implementation
|
|
da6d9a9f
|
2014-06-04T10:56:56
|
|
Added annotations to help code analysis tools
CR: Bruce Dawson
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
1367bf87
|
2014-03-09T11:36:47
|
|
Integrated David Ludwig's support for Windows RT
|
|
05c23063
|
2014-03-09T11:06:11
|
|
Fixed line endings on WinRT source code
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
1704af5b
|
2013-10-27T23:03:11
|
|
WinRT: build fixes, post SDL 2.0.1 update
|
|
69c5d21d
|
2013-10-27T21:26:46
|
|
WinRT: merged with SDL 2.0.1 codebase
|
|
12ca3ce3
|
2013-10-17T23:02:29
|
|
Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
|
|
48aca0b2
|
2013-09-05T06:43:34
|
|
Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Pallav Nawani
This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.
|
|
2538d311
|
2013-08-28T22:05:16
|
|
Fix endlines for logging via OutputDebugString().
|
|
d41fdc94
|
2013-08-13T20:09:52
|
|
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
|
|
f7049b93
|
2013-08-12T22:29:55
|
|
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|