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69958441
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2018-02-21T09:58:21
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Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
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66baf736
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2018-01-03T11:31:42
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Fixed spacing in copyright headers
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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48fea0ce
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2017-12-31T15:21:25
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macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
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8ac85744
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2017-08-28T22:36:45
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Fixed Vulkan configure check for Android and added one for Mac OS X
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90b38a5d
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2017-08-28T22:13:45
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Fixed bug 3786 - building against a Mac OS X SDK < 10.11 fails since the vulkan merge
Ozkan Sezer
Since the Vulkan merge, building against a Mac OS X SDM older than
10.11 fails in SDL_cocoametalview.m because Metal.framework is not
present. There is no conditional compiling in SDL_cocoametalview.m
either, so --disable-video-vulkan doesn't help with anything. (The
configury doesn't check darwin for x86_64 either, but it's another
story.)
I cross-build against 10.8 SDK on linux using clang-3.4.2 and this
is a problem for me. Will this be fixed?
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0d011ec6
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2017-08-28T00:22:23
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Renaming of guard header names to quiet -Wreserved-id-macro
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25e3a1ec
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2017-08-27T22:15:57
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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