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69958441
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2018-02-21T09:58:21
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Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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ba9c336e
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2017-12-07T17:47:01
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Fixed building for simulators or older iOS SDKs
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cadf3e44
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2017-12-07T09:35:28
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The Metal view is a full SDL_uikitview to support multi-touch
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0d011ec6
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2017-08-28T00:22:23
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Renaming of guard header names to quiet -Wreserved-id-macro
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25e3a1ec
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2017-08-27T22:15:57
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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