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ac2d1f67
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2018-03-02T12:08:18
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Fixed setting the layer drawable size
Without this change the drawable had a size of 0 and the metal renderer asserted because the projection matrix wasn't set.
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69958441
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2018-02-21T09:58:21
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Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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ba9c336e
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2017-12-07T17:47:01
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Fixed building for simulators or older iOS SDKs
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6deb1e75
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2017-12-07T17:12:03
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Fixed compiling Metal renderer on iOS
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cadf3e44
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2017-12-07T09:35:28
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The Metal view is a full SDL_uikitview to support multi-touch
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e5cfb58f
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2017-09-21T20:30:25
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iOS MoltenVK code style cleanup.
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f0a324f8
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2017-09-20T19:59:34
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Reverted Alex's commit 131cba1768a5 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet.
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d452b89f
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2017-09-20T11:01:32
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iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that.
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12fb004f
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2017-09-20T10:53:41
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iOS: remove an unused static variable
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b959be25
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2017-08-31T21:26:13
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Code style cleanup in the Cocoa and UIKit vulkan files.
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ce2b1644
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2017-08-28T00:11:38
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Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
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25e3a1ec
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2017-08-27T22:15:57
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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