src/stdlib/SDL_stdlib.c


Log

Author Commit Date CI Message
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga 93ccdee8 2020-12-23T13:47:49 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf Cameron Cawley stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf The default implementation is based on the one used in the Windows RT video driver.
Sam Lantinga 8b29aadd 2020-11-12T14:34:11 Fixed warning when building on Windows
Sam Lantinga 8b60d39c 2020-05-02T14:43:17 Fixed bug 5112 - CMake won't compile in VS2019 dark_sylinc Trying to build SDL with VS2019 using CMake will encounter a linking error More specifically: 1>SDL_string.obj : error LNK2019: unresolved external symbol memset referenced in function SDL_vsnprintf_REAL
Sam Lantinga 1d879787 2020-04-13T13:24:56 Fixed implicit linkage to ftol2() on Windows
Ryan C. Gordon d292f6bd 2020-04-10T12:17:14 stdlib: Add SDL_trunc and SDL_truncf
Sam Lantinga aa384ad0 2020-03-02T15:21:07 Fixed bug 5001 - Feature request: SDL_isupper & SDL_islower
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ozkan Sezer f45f33bd 2018-08-05T10:01:01 SDL_expf: return SDL_exp() instead of SDL_uclibc_exp() for consistency.
Ethan Lee b4fe7412 2018-08-04T11:52:46 SDL_exp
Ethan Lee 11c348b4 2018-01-17T11:53:09 SDL_log10
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga bcdf8b91 2017-11-04T17:35:03 Added SDL_fmod() and SDL_fmodf()
Sam Lantinga 34502143 2017-11-04T15:34:14 Added float versions of SDL's math functions
Ryan C. Gordon 620f5342 2017-08-29T00:36:17 stdlib: An implementation of SDL_scalbn using ldexp() (thanks, Ozkan!). Fixes Bugzilla #3767.
Sam Lantinga fcf83e79 2017-08-21T16:30:24 Fixed bug 3768 - provide a quick copysign() solution for watcom Ozkan Sezer The following patch provides a quick copysign solution for Watcom/x86
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 40b571c9 2016-11-06T10:01:08 Fixed bug 3468 - _allshr in SDL_stdlib.c is not working properly Mark Pizzolato On Windows with Visual Studio, when building SDL as a static library using the x86 (32bit) mode, several intrinsic operations are implemented in code in SDL_stdlib.c. One of these, _allshr() is not properly implemented and fails for some input. As a result, some operations on 64bit data elements (long long) don't always work. I classified this bug as a blocker since things absolutely don't work when the affected code is invoked. The affected code is only invoked when SDL is compiled in x86 mode on Visual Studio when building a SDL as a static library. This build environment isn't common, and hence the bug hasn't been noticed previously. I reopened #2537 and mentioned this problem and provided a fix. That fix is provided again here along with test code which could be added to some of the SDL test code. This test code verifies that the x86 intrinsic routines produce the same results as the native x64 instructions which these routines emulate under the Microsoft compiler. The point of the tests is to make sure that Visual Studio x86 code produces the same results as Visual Studio x64 code. Some of the arguments (or boundary conditions) may produce different results on other compiler environments, so the tests really shouldn't be run on all compilers. The test driver only actually exercised code when the compiler defines _MSC_VER, so the driver can generically be invoked without issue.
Sam Lantinga 8109b137 2016-10-17T21:47:33 Partial fix for bug 3092 - Statically link sdl2 with /MT for msvc Mike Linford I'm also having trouble statically linking SDL2 on Visual Studio 2015 with /MT. My symptom is that memcpy is being defined twice.
Sam Lantinga 9db5e9aa 2016-10-10T02:58:29 Made #if defined(X) consistent
Sam Lantinga e2fd1c0f 2016-01-02T11:17:06 Backed out commit 80ce90dbc266, this causes Visual Studio build failure on buildbot
Sam Lantinga ac444cd3 2016-01-02T10:25:53 Fixed bug 3092 - Statically link sdl2 with /MT for msvc Martin Gerhardy According to https://msdn.microsoft.com/de-de/library/2kzt1wy3%28v=vs.120%29.aspx when one is using /MT for msvc compilations the libcmt.lib is already linked to the binary. This lib includes the symbol that is now guarded (see attached patch) by the #ifndef _MT.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon d98cfe14 2015-06-07T20:00:20 Let's assume that if VS2005 and VS2010 do it, VS2008 probably does, too.
Ryan C. Gordon 753f95c5 2015-06-07T19:58:42 VS2005 tweaks (thanks, Ozkan!). Fixes Bugzilla #2895. His notes: The following trivial changes make SDL2 tree (mostly) compatible with Visual Studio 2005: * SDL_stdlib.c: Similar to VS2010 and newer, VS2005 also generates memcpy(), (it also generates memset(), see below), so propagate the #if condition to cover VS2005. * SDL_pixels.c (SDL_CalculateGammaRamp): VS2005 generates a memset() call for gamma==0 case, so replace the if loop with SDL_memset(). * SDL_windowsvideo.h: Include msctf.h only with VS2008 and newer, otherwise include SDL_msctf.h * SDL_windowskeyboard.c: Adjust the #ifdefs so that SDL_msctf.h inclusion is always recognized correctly.
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
Ryan C. Gordon a823982e 2015-01-05T01:41:42 Clang static analysis builds should use C runtime directly. This is a little macro magic to use malloc() directly instead of SDL_malloc(), etc, so static analysis tests that know about the C runtime can function properly, and understand that we are dealing with heap allocations, etc. This changed our static analysis report from 5 outstanding bugs to 30. 5x as many bugs were hidden by SDL_malloc() not being recognized as malloc() by the static analyzer!
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga 1ea86978 2014-08-17T13:11:55 Removed SDL_round() because the license wasn't compatible with zlib
Sam Lantinga 4e7db78e 2014-08-16T23:23:15 Added SDL_round(), contributed by Benoit Pierre - thanks!
Sam Lantinga a0b68e81 2014-07-27T17:44:10 Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
Sam Lantinga 6101e4b2 2014-06-07T18:20:01 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Sam Lantinga 7c33f233 2014-02-22T10:40:12 Thou shalt not use more than 4k local variables in this code.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Ryan C. Gordon d01ad02b 2013-12-09T15:17:20 Hook up SDL_acos and SDL_asin properly.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 46740a5a 2013-11-28T22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
Sam Lantinga 8574c081 2013-11-27T00:29:46 Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined Ghassan Al-Mashareqa The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined). The following code: double val = SDL_ceil(2.3); printf("%g", val); prints "2.0", as STD_ceil is defined as: double SDL_ceil(double x) { #ifdef HAVE_CEIL return ceil(x); #else return (double)(int)((x)+0.5); #endif /* HAVE_CEIL */ } This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
David Ludwig d41fdc94 2013-08-13T20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.