build-scripts/emscripten-buildbot.sh


Log

Author Commit Date CI Message
Ryan C. Gordon b0f41e14 2020-05-18T20:02:11 emscripten-buildbot.sh: Leave files in the right place, don't nuke build dir.
Ryan C. Gordon 5358882b 2020-05-18T16:33:29 emscripten-buildbot.sh: the SDK path changed on the new build worker.
Ryan C. Gordon c1ef5497 2020-05-18T12:00:22 emscripten-buildbot.sh: target WebAssembly instead of asm.js. Fixes Bugzilla #5132.
Philipp Wiesemann f1296a86 2017-04-02T21:33:24 Emscripten: Simplified option name in build script and README.
Ryan C. Gordon 5fcd454a 2017-01-06T20:00:17 emscripten-buildbot.sh: let user override default SDKDIR.
Ryan C. Gordon 45553ac4 2016-09-06T12:18:52 emscripten-buildbot.sh: exit with an error if configure/make fail.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
Ryan C. Gordon 629c13fb 2014-12-24T13:23:48 Actually fix Unix scripts this time. :)
Ryan C. Gordon 20863682 2014-12-24T13:13:19 I don't know if Unix scripts are useful at all on Emscripten, but fix them up.
Ryan C. Gordon fc405167 2014-12-24T13:03:20 A little more work on the Emscripten buildbot script. Should upload tarballs now, etc.
Ryan C. Gordon f4bd828a 2014-12-24T12:49:35 Added buildbot script for Emscripten port.