kc3-lang/SDL/include

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Log

Author Commit Date CI Message
32665131 2014-06-02 09:01:26 Added a way to get the native Android window and EGL context
f5c77149 2014-05-18 21:05:39 Fixed typo in header comment.
81c574b8 2014-05-11 15:59:22 Fixed typo in header comment.
b701175a 2014-05-10 17:00:37 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW. Based on feedback from Sven Bergstr?m
2a7aa9bd 2014-05-06 00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
548a0ee7 2014-05-05 22:21:26 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
cb403ab6 2014-04-29 12:00:28 Removed comma at end of enum in a public header, to make -Wpedantic happy.
bd6a4936 2014-04-26 12:38:35 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
ae2a50fc 2014-04-21 12:42:25 Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
defd90b6 2014-04-19 13:15:41 Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
03afd0de 2014-04-18 12:43:04 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
9eccde51 2014-04-06 00:30:48 Enable building of Android libraries using a standalone NDK