Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 32665131 | 2014-06-02 09:01:26 | Added a way to get the native Android window and EGL context | ||
| f5c77149 | 2014-05-18 21:05:39 | Fixed typo in header comment. | ||
| 81c574b8 | 2014-05-11 15:59:22 | Fixed typo in header comment. | ||
| b701175a | 2014-05-10 17:00:37 | Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW. Based on feedback from Sven Bergstr?m | ||
| 2a7aa9bd | 2014-05-06 00:13:07 | Fix build on Windows targets without dxgi.h, like MingW32. | ||
| 548a0ee7 | 2014-05-05 22:21:26 | __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. | ||
| cb403ab6 | 2014-04-29 12:00:28 | Removed comma at end of enum in a public header, to make -Wpedantic happy. | ||
| bd6a4936 | 2014-04-26 12:38:35 | Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN | ||
| ae2a50fc | 2014-04-21 12:42:25 | Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!) | ||
| defd90b6 | 2014-04-19 13:15:41 | Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504 | ||
| 03afd0de | 2014-04-18 12:43:04 | SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 9eccde51 | 2014-04-06 00:30:48 | Enable building of Android libraries using a standalone NDK |