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265a1cc9
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2021-01-05T15:50:02
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use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
cf. bug #5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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59022829
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2020-10-11T17:32:32
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riscos: Implement SDL_OpenURL()
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46274269
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2020-10-06T00:42:17
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url: WinRT actually works now (and has been tested, hooray!).
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fc05a696
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2020-10-05T18:08:58
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url: Attempt #23235 at WinRT support...
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02addf13
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2020-10-05T18:01:47
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url: Another attempt at WinRT implementation.
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7bec9df1
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2020-10-05T16:10:10
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url: Add to Xcode project files, iOS/mac fixes.
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57e3003d
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2020-10-05T15:47:47
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url: Attempt at WinRT support.
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566479c8
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2020-10-05T15:37:37
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url: ShellExecuteW returns an HINSTANCE, so deal with that more correctly.
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ee56090d
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2020-10-05T15:03:44
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url: Cleanups and compiler warning fixes.
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cc158f29
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2020-10-05T14:36:37
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url: removed "extern" from function declaration.
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a3802cc5
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2020-10-05T14:30:33
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url: Patched to compile on C89 compilers.
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0099e38a
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2020-10-05T14:21:03
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url: More win32 fixes.
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1f4fecc5
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2020-10-05T14:07:32
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url: Patched to compile on Windows.
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777d0f19
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2020-10-05T14:06:25
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url: patched to compile on macOS.
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d068d05a
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2020-10-05T14:01:08
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url: Make sure Haiku's C++ implementation is flagged as 'extern "C"'
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bf9fcb53
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2020-10-05T14:00:08
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url: The function is "SDL_Unsupported" not "SDL_Unimplemented"
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2d82cf78
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2020-10-05T13:59:03
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url: put the Android bits in core/android
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efd665e2
|
2020-10-05T13:56:45
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Backed out changeset a43cb4e54949
Trying this a different way.
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913aa610
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2020-10-05T13:53:15
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url: Include SDL_misc.h to get public function declaration.
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5f688122
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2020-10-05T13:52:52
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url: patched to compile on Android.
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84f1b950
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2020-10-05T13:39:39
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url: fixed wrong include.
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77c9d73b
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2020-10-05T11:30:33
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Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
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