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1e352d79
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2014-06-06T15:45:59
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Chrome's Native Client backend implementation
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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1f92c9dc
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2014-03-24T11:04:42
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Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
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adddf269
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2014-03-15T16:43:58
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Added a patch note for 2.0.3
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c167d1f6
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2014-03-09T10:38:30
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Updated SDL to version 2.0.3
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63106e47
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2014-03-01T12:21:15
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Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
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2a67548a
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2014-03-01T11:05:58
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Updated with the latest 2.0.2 API changes
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fc1c17cc
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2014-02-15T23:57:38
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Changed text in documentation.
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853334af
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2014-02-09T03:09:56
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Updated SDL to version 2.0.2
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ec1cb49e
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2013-12-14T20:18:43
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Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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bfcd28c1
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2013-12-10T16:24:11
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[Android] Hotplugging support for joysticks
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d0d07dec
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2013-12-02T19:51:48
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Adding WhatsNew.txt changes
...before I forget them.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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0b7c69fe
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2013-11-05T20:07:39
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Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
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6a71d992
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2013-10-21T22:27:07
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Added patch notes for 2.0.1
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50da48ee
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2013-10-21T02:38:23
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We don't have API changes documented yet.
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aa86e05d
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2013-10-20T20:49:36
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Fixed windows compile
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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